Halloween Event 2025 September 22 to October 13th on Beta

 Disclaimer:  This page was created long before the game launches on Beta and some of the assets have changed in both appearance and values.  We will update the values to match what will be seen on Beta but will not update the assets that were captured while testing the event.


There are a few changes from last year's event so we'll explain the changes as we go.

Mechanic of spinning wheel and throwing knives.


There is an easy to understand tutorial when you first enter the event.  You can also replay this tutorial at any time.


This is what it looks like after the tutorial.
First thing to do is click the "skip animation" box.  You are competing with everyone in your neighborhood for prizes and the spin animation just slows things down.
You use Halloween tickets to spin the wheel.  Everyone in your hood sees the same prizes.  When they spin the wheel that's like you spinning the wheel.  So you can wait until people in your hood take the bad prizes before you use your knives or you can throw quickly to try to get it first.  You can also throw multiple knives at once to increase your chances.  You can throw 1, 3 or 5 knives at once.  You earn a reward for every knife thrown and grand prize progress.
When you throw multiple knives at once you earn BONUS grand prize progress.

When testing an event there are no other players, guilds, hoodies or stuff like that so we asked what would happen if two players hit spin at the same time with only one prize on the wheel.
The player that spun first will get that prize, the wheel would refresh and the player that spun second will hit one of the prizes there.
That becomes more important when you consider there may be multiple people throwing five knives at the same time.  So every knife will hit a prize and no progress will be lost.

Prize types:
  • Green - Common - each prize has up to 4 charges
  • Silver - rare - each prize has up to 2 charges
  • Gold - very rare - only one prize
  • Special tokens - bat tokens and cat charms


Bat tokens - main currency to use in the event shop.  Get them from winning them on wheel and completing daily tasks.

Cat Charms - bonus currency.  Can only appear on the wheel.  There is no other way to earn this currency.  Use the cat charms in event prize shop.  Earning cat charms on the wheel give you bonus grand prize progress.


Event does have a prize lane with silver and gold as well.
This event does NOT have Rival Quests.  Instead it has daily tasks.  

There will be six daily tasks per day.
Tasks 1-3 earn normal bat tokens
Tasks 4-6 earn double bat tokens

Completing all six tasks per day will give you more event currency for the event shop but be prepared to purchase additional tickets to complete all six daily.


Rewards:

Main event prize - Boo'loon Grand Gala


Main prize is called Boo'loon Spectral Fair and has 9 levels.  The 9th level makes the silver upgrade to make it a "Boo'loon Masquerade Carnival".  The silver version makes the golden version which is pictured above which is the 11th level.

  • 11 levels
  • 5x5 requires road
  • houses Rare military room
  • 3,720 - 90,000 happiness
  • 238 - 280 % red attack and defense
  • 358 - 400 % red attack and defense GbG
  • 2,850 - 500,000 coin
  • 250 FP
  • 3 fragments of Boo Bites Duo Selection Kit
Random Production
  • 50% 35 light units
  • 35% 40 rogues
  • 15% 60 light units of the next age

Boo Bites Duo Selection Kit
choice of
  • Spooktastic Shakes
  • Beastly Burgers


Spooktastic Shakes
  • 2x2 no road required
  • 25% blue attack and defense GbG
  • 700 - 50,000 supplies
  • 10 goods of previous age
  • 15 guild goods
  • costs 240 - 8,000 population



Ascended Spooktastic Shakes
  • 2x2 no road required
  • decays after 30 days
  • 55% blue attack and defense GbG
  • 15% blue attack and defense QI
  • 2% coin boost QI
  • 1,050 - 75,000 supplies
  • 15 goods of previous age
  • 20 guild goods
  • costs 240 - 8,000 population


Beastly Burgers
  • 3x3 no road required
  • 50% blue attack and defense GE
  • 570 - 100,000 coins
  • 30 FP
  • 5 ranged units
  • costs 180 - 12,000 population




Ascended Beastly Burgers
  • 3x3 no road required
  • will decay after 30 days
  • 150% blue attack and defense GE
  • 25% red attack QI
  • 3% supply boost QI
  • 710 - 125,000 coins
  • 60 FP
  • 5 ranged units
  • costs 180 - 12,000 population




Nightshade Conservatory - Gold League reward
  • 5x4 no road required
  • 110% red and blue attack and defense
  • 125% red and blue attack and defense GbG
  • 20% red and blue attack and defense QI
  • 2% bonus guild goods
  • 200 FP
  • 20 fragments of Boo'loon Grand Gala Golden Selection Kit

Random Production
  • 40% 250 goods of previous era
  • 40% 250 goods of your era
  • 20% 250 goods of next era



Rattlebones Raveyard lv1
  • 3x4 no road required
  • 50% red and blue attack and defense
  • 60% red and blue attack and defense GbG
  • 60% red and blue attack and defense GE
  • 65 FP
  • costs 600 - 40,000 population
Random Production
  • 40% 50 goods of previous era
  • 40% 50 goods of same era
  • 20% 25 goods of the next era

Can only be obtained in the event shop with the premium Cat Charms currency




Rattlebones Raveyard lv2
  • 3x4 no road required
  • 100% red and blue attack and defense
  • 185% red and blue attack and defense GbG
  • 185% red and blue attack and defense GE
  • 108 FP
  • 4 fragments of Obsidian Tower Upgrade kit
  • 4 fragments of Mad Scientist's Dominion Upgrade kit
  • costs 600 - 40,000 population
Random Production
  • 40% 150 goods of previous era
  • 40% 150 goods of same era
  • 20% 100 goods of the next era
Can only be obtained in the event shop with the premium Cat Charms currency





Mad Scientist Lab
(
originally 2015 Halloween Event)



gets gold, platinum and ascended upgrade


Mad Scientist's Den Gold

  • lv2
  • 4x4 requires road
  • 5 min and 15 min productions are supplies so can be rushed with regular supply rush boosts for quests
  • 8hr is 30 FP
  • 1day is 50 goods
  • costs 2 population


Mad Scientist's Lair platinum

  • lv3
  • 4x4 no road required
  • 5min, 15min, 1hr, 4hr are all supply and can be rushed
  • 8hr 70 FP
  • 1day 150 goods



Mad Scientist's Dominion orange ascended

  • lv 4
  • 4x4 no road required
  • will decay after 90 days
  • 200 QA recharge
  • 5min, 15min, 1hr, 4hr are all supply and can be rushed
  • 8hr 100 FP
  • 1day 275 goods


Black Tower (originally 2017 Halloween event)


Gothic Tower gold upgrade

  • lv 2
  • 4x5 requires road
  • 150% red attack GE
  • 380 - 25,000 population
  • 1,710 - 300,000 coin
  • 220 - 20,000 medals
  • 40 FP
  • 50 goods
  • costs 1,030 - 25,000 happiness

Random Production

  • 50% 50 goods of previous age
  • 50% 50 goods of next age


Baroque Tower platinum upgrade

  • lv 3
  • 4x5 no road required
  • Rare military room
  • 100% red attack and defense GE
  • 100% red attack and defense GbG
  • 15% blue attack QI
  • 750 - 50,000 population
  • 2,280 - 400,000 coin
  • 330 - 30,000 medals
  • 40 FP
  • 100 goods
  • 20 heavy units
  • 10 heavy units of the next age
  • costs 2,070 - 50,000 happiness

Random Production

  • 50% 100 goods of previous age
  • 50% 100 goods of next age



Obsidian Tower ascended orange upgrade

  • lv 4
  • will decay after 90 days
  • 4x5 no road required
  • Rare military room
  • 410% red attack and defense GE
  • 410% red attack and defense GbG
  • 35% blue attack QI
  • 4000 QA capacity increase
  • 750 - 50,000 population
  • 2,280 - 500,000 coin
  • 550 - 50,000 medals
  • 150 FP
  • 300 goods
  • 30 heavy units
  • 20 heavy units of the next age
  • costs 2,070 - 50,000 happiness

Random Production

  • 50% 300 goods of previous age
  • 50% 300 goods of next age





Eternal Market - Lunar Horizon

  • lv 8
  • 6x6 no road required
  • 216% red and blue attack and defense
  • 252% red and blue attack and defense GbG and GE
  • 25% red and blue attack and defense
  • 4,810 - 320,320 population
  • 576 FP
  • 630 goods of your age
  • 630 goods of previous age


Historical Allies



Maharani Tarabai 

  • lv 1 rare
  • 25% blue defense
  • 25% blue attack GE
  • 25% blue attack and defense GbG



Peshwa Bajirao

  • lv 1 rare
  • 25% red attack
  • 25% red defense GbG
  • 25% red attack and defense GE


Avatars


Ok so about this event.  It's good and worth playing.  The previous two events featured main buildings that were already obsolete meaning advanced players would not place the main building in their cities.  That makes the gold league prize far less valuable as the fragments that make the main building have no value.

To top that off the event store was such garbage that the only thing sort of worth spending currency on was the fragments for allies.

This event has a good main event building.

A good gold league building because the fragments to make the main building have value.

You can get a terrific building in the event store and the lv2 of that building makes fragments for obsidian tower upgrades.

So what's the "best" strategy?  Well if you plan on doing the daily quests everyday then be prepared to buy a lot of extra tickets because it's kind of a trap.  The other issue is if you do the quests to do the quests then you'll be throwing knives regardless of what's on the wheel at the time.

So the quests look like this

and the wheel can look like this


As you can see the only good things on the wheel are already gone.  And to be clear the only things anyone should be going for are the special currencies.  

So here's the recommended strategy.

Try to play during slow times.  The less people playing in your hood the better.

If there's a good prize on the wheel then don't try to game the system by letting a hoodie spin a few times then try to snipe the good prize.  Just go for it.

Be aware of the daily tasks.  If it tells you to throw 3 knives at once then cue that up.  If there's no good prize on the board just wait until a hoodie refreshes it.  When you see a good prize then throw those 3 knives and complete the task.

So don't waste currency refreshing the board.  Let your hood do that for you.

Complete daily tasks on your schedule and only when a good prize is up.  It helps to do this while collecting daily as about half the tasks are easily completed while collecting.

If you do not want to buy extra currency then understand you cannot complete all daily tasks everyday.  You will run out of currency.  The daily tasks that require you to throw 5 knives 2 times and stuff like that are designed to burn up your event currency.  If you let those tasks go then it's possible to complete all other daily tasks.

There is a luck element as well in regards to event currency gained in incidents.  If you're really lucky then it will be possible to complete all tasks.  Possible but not likely.

You get 2x the rewards for tasks 4-6 so focus on completing all as many times as you can.  Some of it is random chance so for example if you have to collect silver twice it may take you two throws or 20.  That's why it's impossible to say exactly how often you can go for 6/6 tasks so plan to do it every other day until you're about a week into the event and adjust up or down from there.  You should be able to complete two tasks everyday when collecting without throwing any knives.  Then once you complete one of the use event currency tasks you'll get another non-event currency task like complete 4hr productions 10 times.

So when the event starts just complete all the event tasks with your first city collection and get them out of the way.  You will then have a lot of tickets to use when you need them and there's no need to use them daily or every 8hrs or anything like that.  

When it comes to the event store obviously the good prize is Rattlebones Raveyard so focus on that.

The lv1 building costs 24 cat charms.  The selection kit to make it a lv2 costs 40.

This event mainly gave blue QI fighters good building but red QI fighters can get the phantom abandoned asylum from the store with bat tokens.  

You can also get ally fragments with bat tokens but when you see the cat tokens on the wheel do whatever you can to get them.

The most important thing to remember is to game the discount system in the shop.  Only spend that currency on discounted items unless the store is about to close for good and you have to spend or lose it.

Check the shop daily and use the refresh daily then have patience if the discount is not where you want it.

Master Spreadsheet updated for the coming GbG buildings and the Fellowship Event coming to live server

 

Click here for the full spreadsheet

or copy/paste this link

https://docs.google.com/spreadsheets/d/15yYr6dNDH8TOSb7rrivB-6eMGXtOndkV5QKw4pdInFE/edit?usp=sharing

Guild Conquest WIP

 

This will be a WIP post and when the game feature is finalized we'll post a condensed version with the updated details.

As a WIP the information will change as it transitions from testing, to pre-beta, then beta, then live server.

Guild Conquest is the spiritual successor of GvG.  GC is designed for guild collaboration and to find a use for event buildings in inventory that can benefit the entire guild.

The major components of GC:

  • Conquest City - produces resources
  • Guild Conquest battle map
  • Guild Great Buildings

Conquest City is separate and individual, permanent city.  Players can place their buildings (event or regular construction) from your regular inventory.  They will benefit the entire guild.

Each player will have to research technologies and your build menu will depend on which technologies you have unlocked.

The production of your GC cities will be stored in a treasury called "the Vault".  Collective productions will be used to achieve collective goals.

Conquest cities will be very similar to the cities we have now but with special marked-off spaces for GB's.


The circled spaces are where GB's will be placed.

Opal Seals Compensation

 

As everyone knows you were unable to collect an opal seal for about a week.

You will get 7 opal seals.  Now the real question is will we ever get something good to spend these things on?  

Forge of Empires has introduced a new lag feature into the game. Just what everyone has asked for.

 


Do you enjoy seeing the shield and swords.  You know you do and more importantly FoE knows you do which is why you will be seeing a lot more of it!

It's not your computer.  It's not your internet service.  It's not your cache settings.  What is happening is you click attack and the server has to register that attack, process it, and then send information from the server to the client (your computer).  So we all know how awesome this lag is especially during busy GbG seasons.  The hamsters that spin the wheels that run the FoE servers just get exhausted.

Well there is now GOOD NEWS!

FoE has introduced a "zoom in, zoom out" feature that will cause you to left click furiously while holding down the R key only to find it registered zero hits.  So players will be staring at what appears to be a frozen screen with the shield and swords and getting zero or if lucky a few hits.

Now why would they do this?  Well they're trying to combat auto-clickers and bots.  By moving the attack button slightly the bots will get the frozen screen so that's great, no problem.  The issue is every freaking player that is NOT cheating will also get it.

Look GbG is annoying already.  Don't give us even more reason to not play it.

Now can humans avoid that screen?  Mostly yes.  

  • -adjusting the left mouse click point
  • -release and depress the 'R' key when the screen freezes
  • -use curse words repeatedly.  It won't help but it does offer some pain relief
  • -buy something from the store shop.  No this won't help the lag but playing this game is a form of self-harm so may as well make it worse

Now here's the funny thing.  The instructions listed above that allow players to minimize the impact of the zoom in, zoom out windows can also be used by the bots and auto-clickers.  Yeah but here's the punchline.  The bots and auto-clickers can do it faster.  So this anti-cheat feature will actually give the bots and auto-clickers an even bigger advantage against human players.

This last part is the chef's kiss part of this post.

An algorithm will be determining if an account is using a bot or auto-clicker.  This algorithm will see if the series of clicks is more probable than not cheating or human inputs.  So if you hold down the "R" button and spam left click without moving your mouse it will most certainly look like an auto-clicker.  

So we need people to understand this part.  The timing of left-clicks in terms of delay between clicks will determine if you dear reader are a human or a bot.  That's what this boils down to.  Also, bots and auto-clickers can stagger delays so they don't appear to be bots can you do that?

So what they'll do is collect data over a series of weeks or months and then do a mass-suspension or ban of players they believe to be bots.  It won't happen right away but when it does happen, and it will you won't know unless you're directly affected.  All you will see is a player that hasn't missed a day in 3 years suddenly be absent for a week.  Suspension length varies.  It starts with a few hours then increases with each offense.

And keep in mind by "offense" we're talking about spamming left-click in a way an algorithm determines you are more likely than not a bot.  If you try to appeal they will not even tell you what you did to get suspended or banned.  They will not tell you how to avoid being banned in the future.

Now if you use bots or auto-clickers then you get no sympathy from us.  But non-cheaters will get caught-up in all this.  Those players have our sympathies.






GE changes


Embargo until Sept 7, 2025 come back then for some early information on the changes.  It's not done so when it is we'll post a more complete rundown.

 GE is getting a store because of course it is.



Reward Icons


Platinum upgrades


Forgotten Temple Changes



GbG buildings for the next tournament

 Not a lot of changes but we have the new building.  Keep in mind these are very much subject to change before they go to Beta server.

Main Building




Ironclad Depot lv 1

  • 4x4 requires road (sure hope that changes)
  • 100 - 140 % red and blue attack and defense
  • 160 - 360 % red and blue attack
  • increases QA capacity by 4,000
  • 64 - 83 FP
  • 800 guild goods



Ironclad Depot lv 2

  • 4x4 no road required
  • 140 - 196 % red and blue attack and defense
  • 224 - 504 % red and blue attack
  • increases QA capacity by 8,000
  • 96 - 125 FP
  • 1,120 guild goods



Ironclad Provisions lv 1

  • 2x2 requires road
  • 18 - 25 % red and blue attack and defense
  • 24 - 31 % red and blue attack and defense GE
  • 24 - 64 % red attack GbG
  • 8 - 10 FP
  • 16 - 18 goods





Ironclad Provisions lv 2

  • 2x2 no road required
  • 30 - 42 % red and blue attack and defense
  • 32 - 42 % red and blue attack and defense GE
  • 36 - 96 % red attack GbG
  • 12 -16  FP
  • 24 - 28 goods


These are not added to the master spreadsheet as it's way too early and they may change.  These are all pre-release stats and they often change.

Edit: Sept 16, 2025 No changes from alpha so we will update the master spreadsheet with the values shown.

Master spreadsheet can be found here

Pirate Settlement coming to Beta server soon

 

Main building

  • lv 9 with an  upgrade
  • no road required

Embargo until Sept 18, 2025

Fellowship Event currently on Beta balancing changes

 Ascended Ribbit Retreat

  • QI units at incursion start changed from 10 to 5

Ascended Nomad's Nook

  • QI goods at incursion start changed from 20 to 10

Raftway Harbour lv 2

  • QI quantum action capacity boost removed entirely
  • Random production changed to 80% for 10 Finish Special Production fragments
  • 20% for 12 fragments of everblossom fiore village upgrade kit (ascended version)

Evergreen Fiore Village (golden version)

  • blue attack QI reduced from 20 to 15

Everbloom Fiore Village (platinum version)

  • can be ascended to the Everblossom Fiore Village (orange 90 days)
  • no road required
  • houses rare military ally
  • red attack and defense GbG increased from 80 to 150
  • blue attack QI decreased from 40 to 30
  • FP increased from 85 to 175
  • random goods of your age increased from 150 to 225

Everblossom Fiore Village (orange 90 days)

  • no road required
  • cannot use FSP
  • houses rare military ally
  • red attack and defense increased from 135 to 200
  • red attack and defense GbG increased from 125 to 450
  • blue attack QI increased from 50 to 60
  • QA capacity added 4000
  • FP increased from 175 to 350
  • random goods increased from 250 to 450
  • guild goods increased from 250 to 400

Evergreen Fiore Village silver selection kit removed.  Anyone that has one can use it and it will upgrade to gold version instead.

The write-up for this event is here

https://forgeaddicts.blogspot.com/2025/08/fellowship-event-2025-for-beta-server.html

As this event is still in progress and more changes may occur for Beta players or before it goes to live server we will refrain from changing the original write-up and the master spreadsheet until the changes are complete.







Sash colony with 8 goods buildings

 


People were asking so this is a colony with 8 goods buildings, 25% chance of 4x special resources.

If you get a quest that requires you to build housing of your age you can delete the 3x3 life support building and still be ok.

Fall Event on live server Sept. 2, 2025

 We will release this post on Sept 1 because there are current rebalancing issues taking place and we don't want to make a lot of edits after posting.



Here are the balancing changes during Beta

Here is the beta version

We will update the changes as they come here and post the final version the day before launch.

-extended duration of event

-Rival Challenge increased to 19 days for live server (was 16 days on Beta).  Will start earlier and finish later than the Beta version

-Rush increased to 19 from 16 due to extension of event

-Quest order changed to increase difficulty.  Earlier quests in the first few days will be harder

-Quests that required the player to use event currency to purchase extra moves after the player has used 25 moves on the board have decreased from two to one instance

-one additional "collect X jars of the same color in a single move" quest was added

-two more production quests added

-one complete x battles without losing quest added

-added 100 sacks of flour to one quest

-added 1 golden spoon reward to two quests

Because of all these changes you will NOT know the rush quests, daily quest or rival quests in advance.

Edit: Sept 5, 2025

If you're reading this here then you know we didn't put a Fall Event for live server post out because the prize rewards are so trash none of us are playing it.  No seriously we have five contributors now and none of us wanted to volunteer to update the post and record the changes and insert quests as they became available.

One other change that has occured after the event has launched on live server is the increase of FP production of the Regal Cider Mill from 11 FP to 30 FP.

GB update news Aug. 28, 2025

 Embargo until Aug 28, 2025 come back then

Update EDIT: Great Buildings Prestige update postponed due to massive backlash from the community.  No word on implementation date.

We can finally talk specifics about the GB update and there's a lot to talk about.  We've made comments previously that while this update is very much needed there will be a lot of upset players and now we can tell you why that is.  We are going to condense the information into just what you need to know as there is a lot.


The way we level the GB's are changing from infinite levelling to tiers.

  • Copper lv 1-100
  • Silver lv 101-200
  • Gold lv 201-300

There are two more tiers not yet announced for later update.

BP's

Consider what we have now as copper which then upgrades to silver which then upgrades to gold.  To upgrade tiers you need the corresponding BP's.  So you will have copper, silver and gold BP.  The existing BP's you have now will convert to copper.  You can then refine 2 copper BP's into one silver (random) BP.  You can refine 2 silver BP's into one (random) gold BP and you do this in the refinery pictured above.

When you take a spot in someone's GB you will get back BP's of that GB's tier and all the tiers below.  So if you donate to a lv 300 Colosseum you will get back gold, silver and copper BP's so you too can build a high-level Colosseum!  (Just in case new players are reading this don't build a Colosseum.)

You still get BP rewards say in events and those will now feature BP's of silver and gold as well.  You can also buy the silver and gold BP's.  Just take spots in people's GB's.  BP's won't be a problem.

When using the refinery you may see a goods, coin and supply cost to refine so just taking spots in other people's GB is by far the best way to go.

There is also a limit of five GB's per day that you can use to refine BP's for all you power levelers.  In testing we refined two sets of BP for one set of BP.  The preliminary release notes implied that it will be one random BP at a time so it's possible that players will not have a set but rather just random BP's.  We're not going to bother chasing this down as the new system will be released on Beta in about two weeks (on or about Sept 1, 2025).  The BP part of this is the least concerning as after the first day or so everyone will have lots and lots of BP's.

Level Compression

So the copper tier maxes at lv 100 and you, me and everyone else has multiple GB's above that level so what happens?

Inno has analyzed the distribution system of GB's in the game and has come up with the maximum level of each GB (with a tiny amount of exceptions) and have made that level the new lv 100.  Here is the list of compression levels.

Tower of Babel 120

Lighthouse of Alexandria 130

Hagia Sophia 135

Galata Tower 140

Notre Dame 105

Cathedral of St. Basil 135

Dresden Frauenkirche 120

Royal Albert Hall 120

Capitol 105

Château Frontenac 180

Space Needle 110

Atomium 140

Cape Canaveral 135

The Habitat 115

Innovation Tower 140

Voyager V1 123

Truce Tower 121

The Arc 180

Rain Forest Project 125

Gaea Statue 110

Arctic Orangery 200

Seed Vault 160

Atlantis Museum 120

The Blue Galaxy 170

Star Gazer 110

Flying Island 125

A.I. Core 140

Saturn VI Gate CENTAURUS 125

Saturn VI Gate PEGASUS 150

Saturn VI Gate HYDRA 133

Stellar Warship 100

Cosmic Catalyst 100

Observatory 160

Temple of Relics 138

Oracle of Delphi 100

So what that means is a Cosmic Catalyst at level 100 will still be a cosmic catalyst at level 100.

An Arc at lv 180 will now give 100% bonus at lv 100

Here is where some people are going to get very upset.  People with a lv 180 Arc now and people with a lv 100 Arc now will have the same lv 100 Arc after the conversion.  You will not be compensated for the FP you invested between lv 101 to lv 180

Now if your Arc is above lv 180 like let's say you just dumped all your FP and made it a lv 200 Arc then you will still have a lv 100 Arc but the BP, FP (or other resources) used to level it past the point of the set level compression will be refunded back to your inventory in packs not on your FP bar.  So if you used goods or special resources (Titan and SASH GB) then those will also be refunded for the levels above the compression levels listed above.

So if your Pegasus is lv 150 you will not get the 50 levels of FP, goods and coins.  If you are upset by this then you're paying attention.  A player with a lv 100 Pegasus will have the same GB as you with a considerable less investment cost.  Any level above 150 will be refunded though.  

Any building right now that is below lv 100 will remain at that level after the conversion but expect to see the cost to level to 100 increase.

So far only 13 GB's have a silver and gold tier with more to follow after an extensive balancing period.

All GB's even the ones that do not have silver and gold upgrades will still be converted and compressed to the copper level.

The stats are going to be updated on Aug. 25, 2025 so we'll copy/paste the updated stats at that time here.


insert updated stats when available.



These are the stats we'll see going into the Beta server still with no specifics on the silver and gold except what kind of boosts they will be.

If you're a reader of this site you'll know we've long advocated for significant GB boosts and costs to level them.  We like the way Titan and Sash GB's require goods and Sash requiring special goods for one of the two GB's.

We expect to see the next wave of GB updates after Q1 next year and finally the rest of the GB update when Guild Conquest/new GvG comes out.

People should know that this new system is scalable so when power creep makes these GB's obsolete again the new tiers can be introduced.

The one major flaw and this is a complete own goal by Inno is not refunding the costs of all GB's over lv 100 regardless of the compression level.  It's introducing a pain point to the player base that's completely not necessary.  Their point is a lv 100 ARC will give them the same bonus as the old lv 180 so the player didn't lose anything.  That's bullshit.  It's such a disingenuous argument.  They should refund all resources for any GB above lv 100 and just be done with it.  

With the new system it's no longer possible to level above 100 on any tier so it really is a one-time issue.

The other issue which has not been addressed is what happens to the FP people have invested into a GB that is over lv 100 that gets converted to lv 100 and can no longer be leveled further on that tier?

We asked and did not get a straight answer.  To us the solution would be easy.  Just refund all the FP invested by GB owner and others into that tier.  Nobody loses anything and nobody has anything to complain about.  But where's the fun in that?

Rival Challenge starting Aug 25, 2025 on live server

 

People have requested the tasks so they can prepare in advance so here it is.

  1. pay 200 goods from your age
  2. recruit 10 units of your age
  3. 1hr production
  4. 8 encounters GE fight or neg
  5. buy 5 FP
  6. contribute 100 FP to GB
  7. 1h productions
  8. 8 encounters GE fight or neg
  9. pay 400 goods of your age
  10. recruit 20 units of your age
  11. 4hr production
  12. 8 encounters GE fight or neg
  13. buy 10 FP
  14. spend 200 FP
  15. 4hr production
  16. 8 encounters GE fight or neg
  17. pay 600 goods from your age
  18. recruit 30 units of your age
  19. 8hr productions
  20. 10 encounters GE fight or neg
  21. buy 20 FP
  22. spend 400 FP in GB
  23. 24hr production in a GOODS building 2 times
  24. 10 encounters GE fight or neg
  25. pay 800 goods of your age
  26. recruit 4 units of prev age
  27. 24 hr productions
  28. win 10 fight without lose
  29. recruit 10 units of prev age
  30. complete four 48 hr productions in a goods building
  31. 24hr productions of your age 40 times
  32. 16 encounters fight or neg GE

QI the Middle Ages coming to beta Aug 28, 2025

 embargo until 8/25/25 

comeback after embargo lifts

Update to add changes 8/28/2025

Quantum actions have reverted to the old system.  It seems they didn't realize that changing QA was an effective nerf on many event buildings players had in their cities and available in events now.  So instead of changing the characteristic of many event items to un-nerf them it was just easier to revert the QA system to what it was before.  You know since there was no real reason to change it other than some fail-hard who doesn't play the game thought it would be a good idea because big number=better or something like that.



After a long wait we can finally lift the embargo and publish the new QI!  Just so you know this is not the last change but maybe the last change this year with another major change to follow.  (Hint Trials)

This is coming out to Beta and expect many changes before it reaches live server.  It's really hard to balance any mechanic that involves guilds on any type of test server that doesn't have guilds.

So the next iteration of QI will combine Early, High and Late Middle ages.  Because they are combining all these ages the troop donation nodes will be removed.

Buildings will be in tiers.  (Get used to this as the new GB's will use something similar).  Lots of new things to discuss so let's start with....

Chrono Alloy:

This is a new special resource that will be needed to build higher tier buildings.  Chrono Alloy will expire per season just like the coin and supplies.

You obtain chrono alloys by collecting from town hall and producing it in residential and production buildings.


Remember that Middle Ages encompasses three in-game ages with three district asset varieties.  The people who adapt quickly and learn how to make a good settlement will have a much easier time in later QI maps.  This is where tiers come into play.

Buildings from each era are divided into tiers.  Tier 1 buildings don't require chrono alloy to build so these get built first.  You will have to balance coin/supply boosts with chrono production.  

Higher tier buildings have more production capacity but cost more.  The higher the tier the more chrono it costs to build it.

So that's buildings in the same era but you also have to account for buildings in different eras.  Residential buildings from EMA have the highest base value.  

LMA residential buildings have more coin production but less chrono production.

You got that?  Three ages all with three tier levels.

Goods buildings:

There will be five total goods buildings.

  • Copper
  • Honey
  • Bricks
  • Rope
  • Gunpowder

You select these as you do now (pick 3) but with five options and different costs to build.  (Hint don't pick bricks, rope and gunpowder.)  

Military Buildings:

You will have access to ALL military buildings from these three eras but you have to choose three types of military buildings.

  • light
  • ranged
  • fast
  • heavy
  • artillery

Once you select your types then all buildings of those types from all ages become available.  (Hint for players with good fight boosts.  The higher age unit may not be your best choice.  HMA treb tested better than LMA cannon because of the range advantage but your mileage may vary)

Residential, Production (supply), cultural and decorations:

As before you do not have to preselect these but now you have a lot of options.  Just remember tier 2 and tier 3 require chrono alloys.

QA capacity:
Increased from 100,000 to 300,000 

Sorry to anyone that got the event items that increased capacity as this is an effective nerf to those items

Quantum Actions:

Quantum action regeneration has increase (base value before boosts) from 5,000/hr to 15,000 per hour

Once again this is effectively a nerf to the event buildings that boosted QA

Movement cost has not been finalized as of this writing.  We were told it may not change at all but if it does it would be reasonable to expect 275-350 to move one node.

QA cost of fight/donation has increased from 3,500 to 10,000

Quantum Store:  because of course there's a quantum store

That's not even a complaint at this point it's just expected.  The good thing about the coin/store mechanic that is now being used for everything is it's very easy to scale once the original balancing is done.  Like say if you were going to implement QI Trials or something.  Just saying.

The other good thing is you can choose your rewards instead of getting random things you may not want or need.  For example the GE boosts in the current QI are outstanding but they sit in inventory because I'm chasing more GbG boosts.

Lunar Coins:

New currency for the Quantum Store.  Be careful as there is a max amount you can have a one time.  If you reach this amount any further lunar coins you collect will go poof just like GvG.  Sorry that still a sore spot?


We did not get a straight answer on when these lunar coins expire.  We were told they would expire before the next championship and also they would expire before the next season.  Both statements cannot be true but we'll know for sure way before this comes to live server and the same day it's released on Beta.

Have you purchased all your quantum expansions and are wondering what to do with all the quantum medals you now have?

Yeah me neither so keep hoarding them because the expansions are more valuable than what I'm about to say.

You can use quantum medals to purchase items in the quantum store.  But don't do that.  Save them for expansions.  Seriously.  Think of me as your sober friend telling you it's a bad idea to drive drunk from the bar.


The quantum incursion season store will refresh with every season.

All the building fragments we get now from QI nodes have been removed and can now be found in the QI store.  Some options are limited but will refresh for the next season.

When you donate or fight a node you can (% chance) get the following

  • coins
  • supplies
  • shards
  • medals
  • FP

Building fragments can still be found in end of season rewards, ranking rewards and quantum pass rewards are still here but the Neo Colossus is gone!  What!  But I have like 40 of them and was hoping to make more!

Well no worries partner because you can still get older fragments (at a discount) at the QI store.

Speaking of discounts...if something never had a regular price how can it be discounted?  Why dear sir I feel I've been manipulated.

New Rewards:

The Neo Bazaar



  • 5x4 requires road
  • 125 - 175% blue and red attack and defense
  • 100 - 130 FP
  • 1 random unit chest (this is low key a really good reward)
  • 10 fragments of Neo Fashion Boutique selection kit

the unique thing about this building is instead of a silver, gold and platinum option it allows player choice which is always a good thing.  It branches out and allows the player to pick one of two options


Neo Lunar Emporium


  • 5x4 no road required
  • gives GbG bonuses TBD as of this writing


Neo Solara Emporium


  • 5x4 no road required
  • gives GE bonuses TBD as of this writing


Neo Clocktower lv2 (lv1 data is still TBD)


  • 2x3 no road required
  • 24 - 54% red attack
  • 52 - 116% blue attack
  • 29 - 40% red and blue attack and defense GbG
  • 15 - 20 FP
  • 60 - 64 next age goods
  • 6 fragments of finish all supply productions

 

Neo Menagerie lv2 (again lv1 TBD at time of writing)

  • 3x4 no road required
  • 96 - 216% red defense
  • 125 - 281% blue defense
  • 100 - 130% red and blue attack and defense GE
  • 60 FP
  • 10 fragments of self-aid kit
  • 1 random unit chest


Master Spreadsheet of all buildings updated to include Fall Event and Fellowship Event 2025

 click here for the spreadsheet



Master Spreadsheet has been updated to include the buildings in the Fall Event that is about to be launched on Live Server and the Fellowship Event which is about to launch on Beta Server.

The changelog on this version is only one value.  We have received feedback of players getting 30-40k FP from city collection so the % boosts from buildings like the Eco Sanctum is too low in our rankings.  We based the estimated FP from the % boost on a city that generates 20k FP previously and have now adjusted that to 30k to better reflect the FP inflation.

We also removed the custom tables for people who only want red QI (or blue) as it's inefficient to build both boosts.

Likewise we removed the tables that removed GE boosts.

As players will value all boosts differently we decided to just include it all and people can adjust however they like by simply downloading a copy and edit.