St Patrick's Event 2025 Live Server Feb 20 to March 13

 

Event starts on Beta Jan 21 and runs until Feb 11, 2025
Live server Feb 20 to March 13

The event mechanics and strategy is the same as always so we're just going to talk about the prizes.

Main building is a nine level Celtic Goldsmith.  That lv9 then makes the silver upgrade which then makes the gold upgrade so we're only listing that building.


Fabled Celtic Goldsmith

  • lv 11
  • 4x5 and requires road
  • houses a rare historical ally
  • 69-111 red defense
  • 22-43 red attack and attack defense for GbG
  • 46-67 blue attack and defense
  • gain 530 - 35240 pop
  • gain 2910 - 70460 happiness
  • gain 3470 - 584990 coin
  • 3 fragments of whispering fields selection kit
  • random production
  • 70% 121 FP
  • 25% 143 FP
  • 5% 231 FP
  • read that as an average of 132 FP




Blueberry Field

  • 3x2 no road required
  • 14-24 blue attack boost
  • 14-24 blue attack and defense GbG
  • 21 FP
  • 9 random next age units
  • Costs 190 - 12810 population




Ascended Blueberry Field

  • 3x2 no road required
  • will decay after 30 days
  • 28-49 blue attack
  • 28-49 blue attack and defense GbG
  • 5 Q units at incursion start
  • 42 FP
  • 18 random next age units
  • Costs 190 - 12810




Whispering Well

  • 3x3 no road required
  • 40 goods your age
  • 40 goods previous age
  • 40 goods next age
  • 80 guild goods
  • Costs 290 - 19220



Ascended Whispering Well

  • 3x3 no road required
  • will decay after 30 days

  • 80 goods your age
  • 80 goods previous age
  • 80 goods next age
  • 160 guild goods
  • gives 4% coin and supply in QI
  • gives 10 Q goods at incursion start
  • Costs 290 - 19220



Shamrock Garden of Luck

gold league reward

this event brings out the whales so best to extend your credit limit and this building is really good

  • 4x5 no road required
  • 222% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 180 FP
  • 20 fragments of Lucky Celtic Goldsmith Golden selection kit



Clover Keep Ruin

lv 1

  • 4x4 no road required
  • 5-8 red and blue attack and defense
  • 14-24  red and blue attack and defense GbG
  • 11-16 red and blue attack and defense GE
  • gives 1770 - 42700 happiness
  • 40 FP
  • 14 fragments of finish special production or finish goods production



lv 2

  • 4x4 no road required
  • 11-16 red and blue attack and defense
  • 28-49 red and blue attack and defense GbG
  • 22-32 red and blue attack and defense GE
  • gives 2530 - 85400 happiness
  • 80 FP
  • 21 fragments of finish special production or finish goods production
  • 20000 quantum coins and supply at incursion start


The Celtic farmstead is getting three new levels.

So you get the original to lv 10 then the three levels after that

Enchanted Celtic Farmstead lv 11

  • 5x6 road required
  • 10% red attack QI
  • 16 - 45% red attack and defense
  • 36 - 65% red attack and defense GbG
  • gives 520 - 34700 pop
  • gives 2150 - 52040 happiness
  • 2010 - 352730 coins
  • 150 guild goods
  • 60 FP
  • 100 goods




Mystic Celtic Farmstead lv 12

  • 5x6 road required
  • 20% red attack QI
  • 26 - 55% red attack and defense
  • 51 80% red attack and defense GbG
  • gives 780 - 52050 pop
  • gives 3230 - 78070 happiness
  • 2510 - 440920 coins
  • 200 guild goods
  • 75 FP
  • 135 goods


Sacred Celtic Farmstead

  • 5x6 road required
  • Historical Allies Common Room
  • 30% red attack QI
  • 36 - 65 % red attack and defense
  • 66 - 95 % red attack and defense GbG
  • gives 1040 - 69400 pop
  • gives 4300 - 104090 happiness
  • 3010 - 529100 coins
  • 250 guild goods
  • 90 FP
  • 170 goods


Two new historical allies

The base stats aren't great but we'll be able to level these two up


Alexander the Great lv 1 Rare

  • 25% red attack
  • 25% red attack GE
  • 25% red attack and defense GbG



Arminius lv1 Rare

  • 25% red attack and defense GbG
  • 25% red defense GbG
  • 25% red attack GbG

So why not just post 50% red attack and defense GbG?  Because as it levels up each of the three stat lines will increase independently from the other ones.


As an FYI on beta people needed to complete about 28 towns in 21 days to get into the 1% gold league.  That is not possible without purchasing additional event currency (pots).  The average top 1% player spent about 8k diamonds and those were very good players who spent wisely.  The whales spent a lot more to hire lv5 managers to complete towns fast.  This is one of those events where it's best to go no diamonds or go really big.  Don't be a guppy in this event by buying a little.  Go big or play for free.


35 rush quests and 21 daily quests with 2 rival challenges March 3rd and March 10th.

Edit: Rival quest date changes to Feb 25 and March 4tth.  The data sheet we were given had the wrong dates.  We're currently confirming the quests to see if anything else has changed.

Quests:

  1. pay coins
  2. spend FP
  3. build 5 decorations
  4. defeat small army OR solve simple neg
  5. collect goods OR donate to treasury
  6. buy FP
  7. 5 min productions AND collect coins
  8. collect goods OR donate treasury
  9. 4 hr productions and collect coins
  10. defeat med army OR solve complex neg
  11. build cultural building of your age OR 2 the age below And 5 min productions
  12. collect goods OR donate to treasury
  13. defeat small army OR solve moderate neg AND spend FP
  14. build 3 residential buildings of your age OR collect supplies
  15. 3 incidents OR trade 2 items in AD
  16. 2 boosts in friend tavern OR win X fights
  17. build 1 production facility of your age OR 2 age bellow AND gain X happiness
  18. 8 hr productions AND collect supplies
  19. conquer 2 sectors on continent map by fight or neg OR 24 hr productions (will auto complete if your map is done)
  20. build 2 residential buildings of your age OR 3 age bellow (for space age players you can do this in colony)
  21. trade 4 items in AD OR 4 hr productions
  22. win X battles without losing OR donate treasury
  23. pay goods of your age or some more the age below
  24. 4 hr productions
  25. spend 400 tavern silver OR infiltrate 3 sectors AND pay coins (will auto complete if map done)
  26. build 2 residential buildings from your age OR collect supplies
  27. gain happiness AND spend FP
  28. win X battles without losing OR gain happiness AND 15 min productions
  29. 18 productions of your age or 20 productions the age below AND collect supplies
  30. trade 4 items in AD OR 8 hr productions AND spend FP
  31. collect 5 incidents OR contribute X FP to GB's
  32. collect goods OR donate to treasury AND 15 min productions
  33. defeat X units OR solve complex neg
  34. 8 hr productions AND collect goods
  35. visit 20 friend tavern OR polish/motivate 50 players AND spend FP.......end of rush quests
  36. collect supplies AND coins
  37. visit 15 friend tavern OR motivate/polish 50 buildings AND increase pop
  38. build 3 residential buildings of your age OR 4 the age below AND spend FP
  39. defeat small army OR solve moderate neg AND 15 min productions
  40. build production of your age or 2 the age below AND pay supplies
  41. complete the first level of GE OR defeat great army
  42. spend FP AND collect coin
  43. build goods building of your age OR collect goods AND 15 min productions
  44. conquer 3 sectors on continent map by fight or neg, OR solve complex neg (will auto complete if map is done) AND pay supplies
  45. 1 hr productions AND make population enthusiastic
  46. defeat med army OR solve complex neg
  47. trade 2 items in AD OR defeat small army AND build 5 decorations your age OR 6 age below
  48. win x battles in a row OR gain happiness AND 8 hr productions
  49. collect 750 tavern silver OR win x battles without losing AND collect coins
  50. 15 productions of your age OR 18 productions the age below
  51. collect 3 incidents OR infiltrate 2 sectors (will auto complete if map is done) AND pay supplies
  52. collect goods OR donate to treasury
  53. conquer 3 sectors OR defeat x units (will auto complete if map is done)
  54. build cultural building of your age OR 2 the age below AND 1 hr productions
  55. 2 boosts in friends tavern OR win x fights without losing AND pay coins
  56. 10 productions of your age OR 12 the age below AND collect goods
end of all quests

Rival Quests are highly recommended as they give many special boosts for the event.  When a quest says upgrade manager to level X it will auto upgrade if you already have a manager at that level.  You do not have to upgrade another manager to satisfy the quest.  The following quests are from Beta and they may change before they go to live server.  One of us will complete the rivals on the Japan server and post the changes here before it goes live in other parts of the world.

Tasks Rival one (all tasks confirmed for live server)

  1. complete 1 task
  2. upgrade manager to lv 2
  3. pay 50 goods
  4. use time skip once
  5. 5 min productions
  6. win 12 fights in a row OR solve 4 neg without losing
  7. upgrade manager to lv 3
  8. complete 3 tasks......get 50 frag eternal market selection kit
  9. contribute 100 FP to GB
  10. use time skip once
  11. buy 5 FP
  12. upgrade shipyard overseer to lv 3
  13. complete ten 15 min productions
  14. win 18 fights or solve 6 neg without losing
  15. use time skip once
  16. complete 5 tasks
  17. recruit 5 units from your age
  18. upgrade manager to lv 4
  19. pay 50 goods
  20. use time skip twice
  21. complete 15 1 hr productions
  22. win 24 fights or 8 neg without losing
  23. upgrade overseer to lv 4
  24. complete 7 tasks.....get a sublime blueberry field
  25. pay 200 goods
  26. use time skip twice
  27. recruit 5 units from prev age
  28. upgrade manager to lv 5
  29. complete 20 4 hr productions of your age OR 25 4 hr productions the age below
  30. win 30 fights or solve 10 neg without losing
  31. use time skip four times
  32. complete 9 tasks AND one 4 hr goods production....get 150 eternal market selection kit

There are a total of 25 tasks that have to be completed.  While that can be done on a single town there's no problem with spreading this over two towns.  So if the rival starts and you're waiting a long time to finish your town don't worry about it.  There's lots of time just finish as you normally would.
When you start your town for the rival just make your overseer a lv 5.  That will auto complete all six manager quests.
There are 84 fight quests which are easily completed with GE, neighbors and PVP.
There's only one goods production and that's of any age but it's 4 hrs so space age players will need a goods production building in city.
There are only two recruit troops quests one of current age and one the age below so this should be easy for everyone now.  For people that have not kept an event building that makes troops one age below then just remove current age barracks, plant a barrack from the prev age then collect from Traz or SW.


Second Rival (confirmed no changes)
  1. complete 1 task AND pay 50 goods
  2. complete 1 task AND contribute FP to a GB
  3. complete 1 task AND recruit 10 units of your age
  4. upgrade manager to lv 3 AND upgrade hat overseer to lv 3
  5. complete 1 task AND ten 8 hr productions
  6. complete 1 task AND win 10 battles without losing
  7. complete 1 task AND solve 6 neg without losing OR donate 2000 goods of your age to treasury (don't be a jerk just donate to your guild's treasury)
  8. use one 4 hr time skip or four 2 hr time skip (pay pots for the 4 hr) AND complete one 4 hr goods production....get 100 eternal market selection kit fragments
  9. complete 1 task AND pay 200 goods
  10. complete 1 task AND buy 5 FP
  11. complete 2 tasks AND recruit 20 units of your age
  12. upgrade flower factory overseer to lv 4 AND upgrade cake factory overseer to lv 4
  13. complete 2 tasks AND complete fifteen 8 hr productions of your age
  14. complete 2 tasks AND win 15 battles in a row without losing
  15. complete 2 tasks AND solve 8 neg without losing OR donate 3500 goods of your age to treasury
  16. use 4 hr time skip once OR 2 hr time skip four times (pay pots to use 4 hr) AND 4 hr GOODS production twice
  17. complete 2 tasks AND pay 100 goods
  18. complete 2 tasks AND contribute 400 FP in a GB
  19. complete 3 tasks AND recruit 5 previous age units
  20. upgrade beverage factory to lv 4 AND fireworks factory to lv 4
  21. complete 3 tasks AND 24 hr productions twenty times
  22. complete 3 tasks AND win 20 battles without losing
  23. complete 3 tasks AND solve 10 neg without losing OR donate 5000 current age goods to treasury
  24. use 8 hr time skip once OR 2 hr time skip eight times (buy 8 hr with pots) AND 8 hr GOODS production three times....get sublime whispering fountain
  25. complete 3 tasks AND pay 400 goods from prev age
  26. complete 3 tasks AND buy 10 FP
  27. complete 3 tasks AND recruit 10 previous age units
  28. upgrade feast overseer AND shipyard overseer to level 5
  29. complete 3 tasks AND 24 hr productions of your age 25 times
  30. complete 3 tasks AND win 25 battles without losing
  31. complete 3 tasks AND solve 12 neg without losing OR donate 6500 goods of your age to treasury
  32. use 8 hr time skip once OR 2 hr time skip eight times (pay pots for 8 hr) AND complete 8 hr GOODS production four times....200 eternal market selection kit fragments

It will require 50 tasks to complete this rival so obviously you'll need to work this with at least two towns.  We'd suggest three towns.

If you are on town 1 variant you need to have hat manager on level 3 anyways so quest 4 is easy.  If you're not on town 1 variant then you'll unfortunately need to waste pots on an upgrade you don't need.  

After 10 tasks you need to have flower and cake managers on lv 4 with a 4 hr time skip preceding it on quest 12.

13 tasks after that (23 total) you need to have beverage and fireworks factory at lv 4 with another 4 hr time skip preceding it.

You then have 18 tasks (41 total) with one 8 hr time skip preceding the task that requires feast and shipyard overseer to level 5.  

That is why we suggest starting a new town before task 12 so you can take advantage of all the high level managers in one very fast town.  It would look as follows.

Feast 5
shipyard 5
hat 1 on variant 2 and 3, 3 on variant 1
flower 4
cake 4
drink 4
firework 4

So starting a new city on task 12 will get you through tasks very quickly and make this rival as easy as possible.  You can then mop-up the remain tasks on the next town in a matter of minutes using the normal manager set-ups.

There are four recruit unit quests.  Two of your age and two the prev age.

There a four goods quests of any age.

There are four production quests and two are your age.
There are 70 fights total and remember if you lose you reset the count.  Remember you can hit your neighbors twice as the rival lasts 2 days.

You will have to have pots available to buy time skips so save your event currency or just buy more.

Anniversary Event 2025

 Embargo until Feb 16, 2025



For the 13th Anniversary the merge mechanic is back.


We'll go over the broad strokes as this is a well-known mechanic at this point.

Gems: 

The board is filled with gems locked behind glass and a free gem that can be moved.  You can match the free gem with a locked gem of the same color and level.

You can create more free gems by using the spawner button.  It takes event currency "energy" to spawn a moveable gem.



Once you match a gem it breaks the glass and levels up.  (You can also match free gems to level up and free higher level gems behind glass.)  

Unlocking gems advance the prize bar.

Locked gems have a key part.  There are only two variables.  If you match gems with complementary key parts (color, level and type all match) it creates a full key.


Feed the keys into the converter.  The higher level gems provide more keys.  Keys are then used to unlock treasure chests.  Keys can also be obtained via the daily challenges and incidents.

It all sounds more complicated than it really is.  If this is your first time playing this event there is not a big learning curve.  Follow the tutorial and you should be fine.  There are some strategies though and we'll discuss that as we go.

There are three boosters.


Gem Mines Booster spans free gems so you are not using event currency.


Gem Pickaxe Booster breaks a higher level gem into two lower level pieces.  This is very handy when you have a lv4 gem unlocked and two lv3 gems behind glass for example.  When you break it in two it retains the key or key fragment it had originally.


Prismatic Essence Booster turns all gems of a single color into colorless gems.  These gems can merge with any color.  Once they are merged they take on the new color so they then can be put in the converter.


Treasure Chests:  I'm just going to interchange treasure chests and boxes so you're just going to have to be ok with it.


Use the keys to unlock the treasure chest.  There are always three types on offer and the bottom one is the best of the three.  Every day the first chest you unlock gives double rewards so make sure you play daily and setup the next day's double box to maximize your reward.  The bottom boxes have two variables.  Every time you unlock any box all the boxes reset.  So get your double prize daily and keep opening boxes until the better bottom box appears then stop.  The strategy here is to prime the boxes for the double reward then don't do any more until the Rival Challenges.

One note.  If you are not going for grand prize rewards but instead are after daily special then open the bronze box not the gold box.  Gold box boosts grand prize rewards while bronze box has a higher chance of daily special.  I imagine people in secondary worlds or diamond worlds will just spend minimal time and target a daily they like.

Do Not work to clear the board unless you have to for a quest.  I'm not sure if the regular quest line will ask you to do that this year but the Rival quests will.  You do get rewards for clearing the board but it's not worth the cost of event currency to do it.

Resetting the board.  You can do this anytime just make sure to put completed keys into the converter.  You can reset once per day for free and then it costs escalating amounts of energy for each time after that.

The key balancing act here is how to use energy.  You will have to decide for yourself how many gems you spawn and how many boards you refresh.  Make a plan and stick to it and don't get suckered into trying to clear a board.  Unless you want to buy event currency with diamonds you should be very frugal with how many gems you spawn and how many times you refresh.  Remember the Rival Challenges are very demanding in terms of using event currency "energy".  A good rule of thumb is to limit yourself to 10 gem spawns on 2 boards a day.  But do what you feel is best.

Prizes:

The main event prize is the Viaticum Lighthouse which is a lv 10 building.  It makes the silver upgrade fragments for the Celestial Viaticum Lighthouse lv 11 which then makes the golden upgrade fragments for the Astral Viaticum Lighthouse lv 12.  Since it makes it's own upgrades we'll only be talking about the lv 12 version.

Astral Viaticum Lighthouse

  • lv 12
  • 6x5 requires road
  • houses rare historical ally
  • gives 980 - 65000 population
  • gives 4030 - 97500 happiness
  • 88 - 130% red attack
  • 174 - 195% red attack and defense GE (here comes the GE power creep in time for the new GE Trials)
  • gives 890 - 81250 medals

random production:

  • 50% 390 goods of your age
  • 25% 32 fragments of finish special production
  • 25% 12 fragments of radiant relics selection kit


Radiant Relics Selection Kit include:

  • Helianthus Arboretum
  • Octo Orb

Helianthus Arboretum

  • 2x3 no road required
  • 39 - 60% red defense GbG
  • 39 - 60% red defense GE
  • costs 180 - 1200 population
  • gives 740 - 1800 happiness
  • 680 - 120000 gold
  • 840 - 60000 supplies
  • 45 previous age goods
  • 12 random units of your age


Ascended Helianthus Arboretum



  • 2x3 no road required
  • will decay after 30 days
  • 78 - 120% red defense GbG
  • 78 - 120% red defense GE
  • gives 20,000 coin and supply at start of incursion
  • costs 180 - 1200 population
  • gives 740 - 1800 happiness
  • 1370 - 12000 gold
  • 1680 - 60000 supplies
  • 90 previous age goods
  • 24 random units of your age


Octo Orb

  • 2x2 no road required
  • costs 1340 - 88888 population
  • gives 100 - 8888 medals
  • 23 - 44 FP
  • 23 - 44 goods


Ascended Octo Orb



  • 2x2 no road required
  • will decay in 30 days
  • 1 - 2% increase in FP production
  • 1 - 2% increase in goods production
  • costs 1340 - 88888 population
  • gives 100 - 8888 medals
  • 46 - 88 FP
  • 46 - 88 goods

* read the previous post about city collection power creep is making GE and GbG obsolete.  This 2x2 building would be worth almost 400 FP/day in my city.  Good thing it has a high population cost.


Gold League 1% Reward

Aeternum Hydropool (yes that's one word in the game)


  • 3x5 no road required
  • 300% attack and defense both red and blue for GE
  • 25% attack and defense both red and blue for QI
  • 150 previous age goods
  • 20 fragments of Astral Viaticum Lighthouse Golden Selection Kit

* It makes sense to have both blue and red QI boosts for this building to provide motivation for both blue and red teams to go for it.  The reality is though that many of us have exceeded 2k fight boosts in QI in red or blue so what's really happening is players that can dominate in one color will have the flexibility to fight both which will come in handy for guilds that are not balanced.


The shared world goal of the "Care for Tomorrow Event" will now unlock prizes instead of planting trees.



The exclusive reward in the world event is

Chamber of Quantum Transcendence

  • 6x4 no road required
  • 96% red and blue attack and defense
  • 144% red and blue attack and defense GbG
  • 5% red and blue attack and defense QI
  • 120 random special goods from your age or below.  As of Feb 5, 2025 we don't know what will replace this for people in FE and below.  We'll find out more and try to confirm prior to launch on Beta.
  • 10 fragments of the Ascended Octo Orb upgrade kit.

*now this is interesting as it's the first time we can make our own ascended upgrades

As we wrote about previously the long outdated Airship is getting an upgrade.  Well three of them to be exact.  Silver, gold and platinum upgrades.  Now one doesn't make fragments for the other so we'll deal with them individually.

The base airship from the 2020 archeology event has 11 levels.

Zephyr Airship 



  • lv 12
  • 7x3 requires road
  • 10% red and blue defense QI
  • gives 270 - 18000 population
  • gives 1490 - 36000 happiness
  • 1920 - 337500 coin
  • 270 guild goods
  • 3150 - 225000 supplies
  • 80 FP
  • 140 goods


Celestial Airship


  • lv 13
  • 7x3 requires road
  • 20% red and blue defense QI
  • gives 300 - 20250 population
  • gives 1670 - 40500 happiness
  • 2240 - 393750 coin
  • 320 guild goods
  • 3940 - 265490 supplies
  • 100 FP
  • 170 goods


Astral Airship


  • lv 14
  • 7x3 requires road
  • 30% red and blue defense QI
  • gives 340 - 22500 population
  • gives 1860 - 45000 happiness
  • 2560 - 450000 coin
  • 370 guild goods
  • 4730 - 318590 supplies
  • 120 FP
  • 200 goods


How do you get these?  

Grand prize line but more in silver and gold event pass

world challenge

board completion reward * we asked and did not get a firm answer on if we get a silver, gold or platinum upgrade upon board completion or a number of fragments

daily special *we asked and did not get a direct answer but the impression we got was we can get selection kits for the base airship as a daily reward and not the silver, gold and platinum upgrades.  They were very vague on this as well so as of Feb 5, 2025 this goes down as a maybe.  


Eternal Market:

We keep hearing people complain that they did not get the 1000 fragments in previous event so I have to ask.  Are you doing the Rival Quests?  For the anniversary event here is the breakdown.

grand prize lane 100 frag

bronze league and above league rewards 100 frag

questline 100 frag

world challenges 200 frag

rival challenges 500 frag

Inno wants you to play rival.  Rival Challenges require player to use lots of event currency and buy more.  It's simple.  The game is free to play but they do everything they can to get you to pay.

Eternal Market - Urban Horizon



  • 6x6 unique building no road required
  • 204% red attack and defense
  • 36% red attack and defense GE
  • 204% blue attack
  • 36% blue attack and defense GbG
  • 10% red and blue attack and defense QI
  • gives 2410 - 160160 population
  • 360 FP
  • 450 goods of your age
  • 450 goods of prev age

There are two new historical allies and to get all their fragments you will need to advance in the grand prize land, world challenge and of course the rival challenges.  These rare allies may seem like a downgrade from previous allies but they are lv 1 and can be upgraded later on.

Qin Shi Huang lv1 Rare


  • 25% red defense
  • 25% red attack and defense GE


Fu Hao lv1 Rare


  • 25% blue defense
  • 25% blue attack and defense GE


For those that have made it this far I have one very important piece of advice to give.  In the world event there are two types of rewards.  Global Rewards as your world reaches certain milestones and individual rewards as you unlock gems.

There is a "World Challenge Window" that will show both the world rewards and how close you are to the next milestone and the individual rewards.  Here is the important part.  The individual rewards have a counter that stops once it's full.  

If you do not collect your individual reward you will not get credit for additional gems unlocked!

Now last year after a number of complaints they added a pop-up to inform you that your individual reward was ready to collect.  We believe that will be there from the start this year and will confirm on beta but it's user beware.  There's no logical reason for this to exist other than to scam players or get them to open up the world challenge window often.

Thank you for getting this far and good luck in the event.



Has power creep made GE and GbG obsolete?


 

If you open the sortable spreadsheet and to to the "value" tab you'll notice the top buildings in the game are as follows.

Stellar Warship
Tourney Grounds
Frontier Citadel
Forgotten Temple
Royal Bathhouse - Lv. 6
Neo Sentinel
Neo Tactician's Tower
Hydra
Pegasus
Frontier Citadel
Tower of Champions
Frontier Watch
Shamrock Garden of Luck
Starbell Reserve Roastery
Ascended Royal Carriage
Ascended Earth's Eden
Lindwood Keep
Orchard of Orange Dreams
Glimmdrake Tower
Golden Terrace Farm
Centaurus
Wyverntide Spire of Victory
Captain Bao's Warehouse
Thunderdrake Citadel
woodland wager retreat
Hut of the Sacred Instruments
Inari Grand Shrine
Neo Colossus
Tower of Champions
The Neo Queen
Jade Booty Bar
Neo Marble Gateway

So you can see the top SAT and SASH GB's are still excellent.

The new Frontier Citadel in GbG is excellent and is far superior to the older GbG towers.  The level 1 is better than the level 2 Tower of Champions.

The Tourney Grounds is still excellent.

You see event buildings particularly the gold league prize that makes other event buildings are at or near the top of the list.

You see the usual assortment of other time-limited event buildings of some ascended variety and that's all great.  

The Royal Bathhouse is still top dog for settlements.

and then you see all the Neo buildings from QI which are not time-limited and by comparison very, very easy to get.

So consider this when talking about game elements currently in FoE.  The game element, what you get and what it takes to get it.

Settlements:  

Each settlement you get a unique building (meaning you only get one of them) and if you put in enough work you can get an ascended level.  Bless the hearts of people who do this as I can't be bothered.  It takes a long time to get that fully leveled unique building and unless you're going for ascended levels then once they're done settlements can be ignored.

GbG:

For people in guilds that win enough GbG seasons the towers are great and the new one is better than all that came before. The Tourney Grounds is still great.  So if you're in one of the top guilds and get the towers and do about 4k fights per GbG season you get the Tourney Grounds.  To me it's worth it but that's a lot of click, click to get those rewards.

Rival Quests:

Two days of blitz quests which often require all 80 encounters of GE be completed.  That may cost SASH age players millions in medals.

GE Trials:

If you're not familiar with how GE is changing and has already changed on Beta server you can click here to read about it.  They have added silver and gold upgrades to GE buildings you are currently familiar with but are so stingy with the fragments to get them it may take a year to get all the fragments.  By then surely the new and improved GE buildings will be well out of date.  I was also made aware that FoE stooges are trying to frame the rewards as too generous on the discord.  Primarily one "as seen on YT" influencer that is getting paid by Inno to shill for them.  It's pretty pathetic to not be honest with your audience.  The reality is GE Trials have increased difficulty and decreased the rewards.  Particularly the diamond rewards. All four of us at this site have completed GE Trials for 2 weeks now.  We have completed Trial 4, 5, 6 and 7.  All four of us used to auto battle GElv5 with barely one unit loss and never close to losing an encounter.  Now the player doing Trial 4 that has roughly 6k attack 5k attack def lost one encounter on lv4 against an army that had someting like 3.2k fight bonus.  The one doing Trial 7 is stuck on lv2.  Sure with power creep we'll all be able to auto battle Trial 25 eventually but right now it's not worth pushing the higher levels.  There's no way I'm manually fighting and building supports just to get through GE and maybe in a year build a golden terrace farm.  Negotiations are completely broken as well so that isn't an option.  What I'd suggest is just complete the lower level trials on easy mode and get your Forgotten Temple and revisit the higher levels if it gets rebalanced.  Remember GElv5 was rebalanced from Beta before it went to live server so I won't be surprised if the Trials get rebalanced as well.  The rewards also need to be rebalanced, particularly with diamond rewards but others as well.  We were able to get 90 diamonds on lv4 of Trial 4 but only 45 from the entire Trial 3.  Yes boot-licking youtube influencers will defend that as a good thing but it's a nerf of diamonds.  You can't boot-lick your way past that.  If trial 3 was the closest to what live server is now then it's a nerf.  Let's not pretend it isn't.  As for the other prizes geting a few FP, some coins, BP are beyond underwhelming.  Getting 10 more encounter turns when I only had 6 more enounters to complete was also dumb.  Come-on FoE.  Do better.  Want to crank-up the difficulty no problem.  Make it worth it.  Right now it isn't.

Events:

The top gold league of every event usually has buildings that are well worth trying to get into gold league. Now you may have noticed that it has gotten a lot harder to get into the gold league.  The reason for that is previously the top 1% encompased all players on your world.  Every world has inactive players so that made getting into the top 5% possible for free to play players.  There was an outside shot of free to play players getting into the top 1%.  Well now all the inactive players are not part of the calculation so it's near impossible getting into the top 5% without spending diamonds.  Not impossible but near impossible.  Now the top 1% requires diamonds and a lot of them.  Now you will surely talk to someone in your guild that says they got gold league and didn't spend diamonds to do it.  They are lying.  To give an example the gold league for the St. Patrick's day event on Beta required players to do 28-29 towns.  That's an average of 1.3 per day.  Each town required event currency and there was nowhere near enough event currency to support that.  I will defend Inno on this.  There should be some incentive for whales to spend a lot of money against other whales for that top 1%.  And if they balance the game so that it may take a tiny bit of diamonds for mostly free to play players that's fine too.  What's not fine is making it near impossible for a free to play player to get a fully levelled main event building.  That's bullshit and again a certain "as seen on YT" influencer calls it "stretch goals" and defends this bullshit.  The way it used to be a moderately active player (login daily, completes event quests) could get a fully levelled event building.  Better players could get two main event buildings or one complete and the first few levels of the next one.  Even if there are silver and gold levels not obtained during the event that's fine as long as the main building makes fragments for the silver and gold levels.  We've accepted that the real full level will be delayed for free players but to paywal  the final level is also bullshit.  Yes more active and more strategic players can for the most part get it but the more casual player can't.  Want to kill a game?  Kill-off the casual players.  One of the most obvious bullshit tactics is to allow players to get the base lv1 and 7 of the 8 required upgrades then you see another base lv1 on the prize line before the 8th upgrade becomes available somewhere futher down the prize line.  Can we all agree that's bullshit?  I sure hope so.  If a casual player plays the event for 3 weeks and has two lv1 base buildings and not enough upgrades to make one fully-levelled that's bad design.  All that said the event buildings tend to be pretty good and worth playing the event.

QI:

People don't like making a new settlement every two weeks and I understand that.  It's so formulaic for me that it's a non-issue but it is a pain point for players and I hope some of the plans to make settlements easier come to beta and live servers.  QI is a twice a day mechanic and the rewards are outstanding.  Especially if you're in a top guild that gets you the end of QI rewards on top of the rewards you get while playing it.  In fact it is our concensus that QI offers the most reward/action compared to all the above game mechanics.  Consider this.  I get better rewards from QI than I do GbG.  I do about 30-50 fights/day in QI and 800-1000 fights/day in GbG.  I can do QI whenever I login.  I don't have to wait for donators or red or blue team anymore.  I can just login, harvest my settlement, get my fights in and leave.  GbG is far more dependant on when sectors open and then competing with other members in the guild to get my hits in.  I have to do this multiple times a day to use full attrition and on most days I don't.  It doesn't cost me medals like in GE either.  

So why are we making this post?  Every city has limited space and if you're a new player you just plant all the new stuff and don't worry about it.  For established players we have to decide between one really good thing and something slightly better.  We used to just increase all red fight boosts and farm GbG.  Often exceeding city collection of FP, goods etc from fighting in GbG.  Well times have changed.  We're no longer getting 800 FP a day from collection and 1k FP from GbG farming.  Now we're getting 13k-15k per day in city collection and 700-1000 FP/day in GbG.  But city collection is 14 days while GbG is only 10.  City collection requires almost no time while GbG takes a while.  So we would argue that the emphasis has already shifted to city collection from GbG farming and that trend will continue.

What has also happened is we now have

Red attack, red attack defense

blue attack, bue attack defense

Red attack, red attack defense GbG

blue attack, bue attack defense GbG

Red attack, red attack defense GE

blue attack, bue attack defense GE

Red attack, red attack defense QI

blue attack, bue attack defense QI

Blue fight boosts were ignored by most of us for 10+ years and now blue and red are on par in all aspects of this game.  

When players have an advanced city they have to decide what to place and here's the entire point of this post.  QI boosts are more valuable than all the other boosts.  When having to pick between better GbG or GE boosts when you can place a QI boost instead that is the better option.  Having 13-15k red attack boosts for GbG is great but if you have no QI boosts then your city needs work.

Power creep is real and we will passively increase all our boosts by just playing the game but when you decide to target something it should be 

  1. QI boosts
  2. Main city boosts (FP or regular red or blue fight boosts)
  3. GbG boosts
  4. GE boosts

Old time players will remember guilds used to specialize in GvG, or GbG with some not even playing the other game mechanic.  I suspect we'll start to see that again.  As people get bored with the click, click of GbG and the new GE trials you may see some QI specific guilds that demand say 4k points in QI but no demands for the other game aspects.  That would be farmer friendly while also getting great game rewards.  People playing events and doing QI will still be very active but also able to have a life outside of this game.

I have to believe top guilds that do everything will experience a high level of burn-out.  It's just not sustainable in the long-term especially with a new version of GvG coming next year.

Rival Quest live server Feb 11, 2025 between events version.

 To me the only thing of value is the silver and gold Yukitomo Tower upgrades because the base building doesn't produce them.

Milestones

8 – 25 fragments of Eerie Thrill Coaster silver upgrade

16 – 25 fragments of Yukitomo Tower silver upgrade

24 – 50 fragments of Eerie Thrill coaster golden upgrade

32 – 75 fragments of Yukitomo Tower golden upgrade


Only one of us have completed the rival on Japan server so the values may vary by age.  For example 1hr production 5 times may be 1hr production 12 times for your age.  We normally don't put that value as it may be age dependent but people asked for it so here we go.

Age specific quests are highlighted.

Production quests are bold, italic and underlined.

Goods are highlighted in grey.


Quests:  From Beta, will update and mark complete as it's finished.

  1. Pay 200 goods
  2. Recruit 10 current age units
  3. Finish 1 hr productions 5 times and gain 1000 happiness
  4. Complete 2 encounters fight or neg
  5. Buy 5 FP
  6. Spend 100 FP on GB AND complete 1 quest
  7. Finish 1 hr production 10 times current age
  8. complete 4 encounters by fight or neg
  9. pay 400 goods
  10. recruit 20 current age units
  11. 4 hr productions 15 times AND defeat large army
  12. complete 6 encounters by fight or neg
  13. buy 10 FP
  14. spend 200 FP on GB's
  15. 4 hr productions 20 times from same age AND defeat large army
  16. complete 10 encounters by fight or neg
  17. pay 600 goods and gain 3000 happiness
  18. recruit 30 current age units
  19. finish 8 hr productions 25 times
  20. complete 12 encounters by fight or neg
  21. buy 20 FP AND defeat very large army
  22. spend 500 FP on GB
  23. 8 hr productions 30 times from same age
  24. complete 14 encounters by fight or neg
  25. pay 800 goods AND defeat very large army
  26. recruit 5 previous age units
  27. 4 hr production in a GOODS building of any age 2 times and win 10 fights without losing
  28. complete 16 encounters by fight or neg
  29. recruit 10 previous age units
  30. 8 hr productions in a goods building of any age 4 times
  31. 24 hr productions 40 times from the same age AND win 15 fights without losing
  32. complete 16 encounters by fight or neg


Historical Allies level up

 

It's not yet out on Beta as it's still not finalized but coming soon.

Players will change the way they interact with heroes as it's kind of clunky right now.

Lower level heroes with have a quest type of mechanic to get levelled up.  As the level increases so does the boost provided by the hero.  

We tried to confirm if increasing the level also increases the rarity because that would be a disaster for event buildings already acquired.  As of Tuesday Feb 3, 2025 the response was, "a qualified no" which means it's still up in the air but as of then no.  So we'll see.

New GE Trials negotiation is completely broken

 


The new Guild Expedition launched on Beta server Jan 28, 2025.  Read about it here.

We've been getting some feedback about how negotiations in the new GE Trials have seen a significant difficulty spike and it's now confirmed.

The first encounter of level 1 on the easiest difficulty level only had a 32% chance of completion as opposed to the 100% currently on live servers.

The above is encounter 28 on trial 1 the easiest difficulty.  So on level 2 there are 8 good variables giving it a completion percentage of 13%.  I don't negotiate and most of us don't that have established cities but there are people that do and if this is the easiest difficulty then that's ridiculous.  

FoE deleting worlds

 As an FYI FoE has been deleting worlds of inactive players.  There are some parameters like city age and diamonds in the account that can prevent deletion but here's what we suggest as this will mostly affect people who have little to no diamonds in their account and have secondary or diamond worlds that they don't visit.

If secondary worlds have not reached High Middle Ages they can be deleted after 30 days of inactivity.

People with Iron Age diamond farms should be aware of this.

Guild Expedition Trials is finally here. It starts on Beta Server on Jan 28, 2025

 

If you've been reading this site over the last two years or Crash Cart's old blog before we took it over we've been talking about GE changes for years and it's finally here.  Well the first part is anyways there's more to come.

To make it easy what used to be known as levels will now be called trials.  Expect to see trials/levels mixed interchangeably for a while as we get used to it.  

The first thing you do as a player is select your difficulty level.  Easier, same as we have now or harder.  The harder it is the better prizes.  Once you select the difficulty level then you cannot change it until the next GE.  Are we really going to call this GET?  So once you lock-in that week you can't change.  That may mean you select the easy one when a rival quest is on especially if there are a lot of negotiations.

The first three levels/trials will be unlocked for all players and have to be completed before opening further levels.  Right now we will have five levels and eventually there will be fifteen levels/trials.

All the levels will be mixed blue and red fighting.  



Level/trial 3 will have the difficulty of what level 5 is right now.  The difficulty is scaled by age and the image at the top of this page shows the recommended fight boosts for that level/trial.

As the level/trial gets higher the rewards are better.  Also the enemy boosts are higher, the negotiation resource costs are higher, the costs to build fortifications increase but the boosts they give increase as well, you get more contribution points and the guild goods to open the levels increase.

For people that negotiate special goods from your age and below will be required.

The fortifications we're familiar with and most of us ignore on GElv5 will now be available from trial two and upwards with some changes.

Eagle Warrior Temple increases attack of red and blue

Jaguar Warrior Temple increases defense of red and blue

Great Warrior Temple increases attack and defense of both red and blue



Twin Serpent Temple switches red to blue or blue to red if you're maxed at one but can continue with the other in an unbalanced city.

Similar to GElv5 not all fortifications are available on all nodes.

We have asked for clarification on this next issue and haven't received a response so I'll lay it out here.

Right now the first guild to complete all encounters of GE wins even if there is a tie for both the existing GE and for the GE Trials.  From what we understand guilds that select the hard mode will have increased guild contribution points.  Right now that doesn't affect ranking as it's the first guild to complete.  But if one guild does all easy mode and the other does all hard mode with much more contribution points then wouldn't it make sense to reward the hard mode guild?  As of right now that won't be happening.

So now the huge question of everyone that is still building their diamond farms.  Will  Fountains of Youth be included in the new GE Trials?  Yes but instead of a FoY and a shrink kit as two items it will now just be a shrunken FoY.

Terrace Farms are getting a silver and golden upgrade and for those of us advocating shrinking existing building and GB's it has begun.  The golden terrace farm has shrunk.

Silver Terrace Farm

  • 4x5 requires road
  • 30% red attack and defense
  • 47% red attack and defense GbG
  • 60% blue attack and defense
  • 102% blue attack and defense GbG
  • +50 QI recharge cycle
  • gives 111 - 1344 pop
  • production building and 24hr production is 90 FP
  • as it cannot be protected by motivation or polish expect snipers to target it


Gold Terrace Farm

  • shrunk to 3x4 still requires road
  • 35% red attack and defense
  • 55% red attack and defense GbG
  • 70% blue attack and defense
  • 120% blue attack and defense GbG
  • +100 QI recharge cycle
  • gives 241 - 2912 pop

  • production building and 24hr production is 110 FP
  • as it cannot be protected by motivation or polish expect snipers to target it


Feathered Serpent Statue is also getting a silver and gold upgrade

Silver Serpent Statue


  • 3x2 requires road
  • 80% red attack and defense
  • gives 5 pop
  • 2400 - 176110 coins
  • 35 FP

Gold Serpent Statue

  • 3x2 requires road
  • 95% red attack and defense
  • gives 5 pop
  • 4800 - 352230  coins
  • 55 FP

Feathered Serpent Fins are getting a silver and gold upgrade

Silver Serpent Fins

  • 2x2 no road required
  • 30% red attack and defense
  • gives 310 - 4370 happiness


Golden Serpent Fins

  • 2x2 no road required

  • 40% red attack and defense
  • gives 350 - 4910 happiness


Feathered Serpent Spikes are getting silver and gold upgrades

Silver Serpent Spikes


  • 2x2 no road required
  • 30% blue attack and defense
  • gives 310 - 4370 happiness


Golden Serpent spikes



  • 2x2 no road required
  • 40% blue attack and defense
  • gives 350 - 4910 happiness


Feathered Serpent Feathers (yes that's the name.  You probably didn't know because nobody puts it in city) well they're getting silver and gold upgrades too and still won't be put in city.

Silver Serpent Feathers

  • 2x2 no road required
  • 50 same age goods
  • gives 310 - 4370 happiness


Golden Serpent Feathers




  • 2x2 no road required
  • 70 same age goods
  • gives 350 - 4910 happiness

The updated sortable spreadsheet that includes all these new buildings is here.
If you go to the value tab instead of the tab that lists them all in alphabetical order you will see just how high this golden terrace farm ranks.

On a per tile including road scale it ranks higher than a lv 100 Centaurus GB and just below a lv2 Glimmdrake Tower.  In other words the terrace farm went from antique dealer trash to very valuable.

Update Jan 26, 2025
Note:  Some changes from the publication of this blog to when the announcement came out and it went live on Beta.

Fountain of youth and shrink kits are still in trials 3-6
Shrunken fountain of youth is in trials 4-6
forgotten temple fragments are in trials 3-6
seems diamonds have been nerfed and so far (again this is all new) only on platform 64
There are 25 trials not 15 as stated above
We're still getting a wild variance of prizes and rewards and we're only at trial 3 so who knows what trial 25 will be like.
After completing trial 3 I was able to get enough fragments to get a forgotten temple in 4 weeks.
We can't get a straight answer on diamonds in anything other than platform 64
Medal cost has not changed
Trial level is player based not guild based.  So when player completes a trial level the next two levels open up.  If that player changes guilds that has no effect on what trial level the player can open next time.  In other words if you guild hop it does not reset.


Wildlife Event buildings are getting a boost. The only question is why ignore alpha feedback and beta world feedback and go live with an underwhelming building?

 Here are the changes.


The Momijidori Shrine (and all previous levels except for lv1 with was slightly nerfed) will get an additional 58 FP.  The random production packs are not changing.  So the daily average with packs is 107 FP.

The blue attack and attack defense for GbG is being increased from 34-55% to 52-73%

If you use our sortable spreadsheet that changes the value from 23.63 to 27.31

That increase now makes it a more valuable building than the Fabled Celtic Goldsmith main prize in the St. Patty's event now on beta.

The Koi Pond is getting 7-18% red attack defense boost but here's the important part.  It's getting a happiness boost of 660 - 16010.  There is still a population cost and the tool tip in the game should show you that but it doesn't.  That changes their value from 9.80 to 15.47

The Jumpin Pumpkin and the Elite Jumpin Pumpkin both have a value of negative one.


The Ascended Koi Pond is getting an additional 16-37% red attack defense and 1320 - 32030 happiness.

Important Note. Claim your extra progress before it expires tomorrow.

 Inno has give extra progress due to the cluster F that was the last QI season.  The thing is you have to claim it!  It is not automatically given to you which means most people will not get it.  Also remember to claim your free chests and use your shards as they expire as well.

Here is the announcement

Update on the recent Quantum Incursions Issue

53e09bc0686b43c700cda90c138042b2Dear Forge Players,

We sincerely apologize for the recent bug that impacted this season of Quantum Incursions, starting from the 10th difficulty onward. 

This issue replaced the Boss Node with a Farming Node, significantly impacting your progress in node rewards and Quantum Pass advancement. We also understand how this has affected your strategies and the outcome of the Championship during this season and recognize the frustration this has brought, especially to our most competitive players.

Given the challenges in predicting outcomes had the bug not occurred, we've decided not to adjust the current ranking, as doing so fairly is not feasible.

To address this issue and make amends, we will compensate all guild members of a guild, where at least one guild member did actions in difficulty 10, 11 or 12 with the following:
  • 200 Fragments for the Golden Neo Colossus Upgrade Kit
  • 5 Quantum Pass steps
Due to the new map layout with the upcoming Championship this issue should not re-occur.

We appreciate your understanding and dedication to the game. Thank you for your continued support.
Your Forge of Empires Team

Sortable spreadsheet with every building in the game including St Patty's day 2025

click here for spreadsheet



This is spreadsheet is accurate as of January 21, 2025 and includes all the new GbG, QI and event buildings in the St. Patrick's Day Event.

As of right now we're listing the buildings that house allies and since the rarity is escalating we're including which ones house allies above the common level.

We're sticking with devalued value of goods and may devalue it further.  

We're sticking with GE specific bonus on par with GbG.  All four of us find GE boosts useless but will wait for the new GE system where we pick difficulty levels to see what changes need to be made in the value sheet.

As always you can download the spreadsheet and just use the first sheet that has the data in alphabetical order and sort by whatever values you feel suits your game.  

One suggestion we're taking seriously is to take GE boosts and divide by 100 and take QI boosts and multiply by 100 to better reflect their values in the game.  The reason that hasn't happened is because we're getting more QI boost buildings and as scarcity decreases so does their value.  Right now three of us can auto battle QI map 8 without adding decorations to our settlement and the other can do map 7.  Some player in our guilds can fight map 9 without decorations.  So when we add decorations our fight boosts are above 1000 so the only limitation in QI is the quantum actions.  So one could argue that the QA boosts are more valuable than the fight boosts.