Rival Quest live server Feb 11, 2025 between events version.

 To me the only thing of value is the silver and gold Yukitomo Tower upgrades because the base building doesn't produce them.

Milestones

8 – 25 fragments of Eerie Thrill Coaster silver upgrade

16 – 25 fragments of Yukitomo Tower silver upgrade

24 – 50 fragments of Eerie Thrill coaster golden upgrade

32 – 75 fragments of Yukitomo Tower golden upgrade


Only one of us have completed the rival on Japan server so the values may vary by age.  For example 1hr production 5 times may be 1hr production 12 times for your age.  We normally don't put that value as it may be age dependent but people asked for it so here we go.

Age specific quests are highlighted.

Production quests are bold, italic and underlined.

Goods are highlighted in grey.


Quests:  From Beta, will update and mark complete as it's finished.

  1. Pay 200 goods
  2. Recruit 10 current age units
  3. Finish 1 hr productions 5 times and gain 1000 happiness
  4. Complete 2 encounters fight or neg
  5. Buy 5 FP
  6. Spend 100 FP on GB AND complete 1 quest
  7. Finish 1 hr production 10 times current age
  8. complete 4 encounters by fight or neg
  9. pay 400 goods
  10. recruit 20 current age units
  11. 4 hr productions 15 times AND defeat large army
  12. complete 6 encounters by fight or neg
  13. buy 10 FP
  14. spend 200 FP on GB's
  15. 4 hr productions 20 times from same age AND defeat large army
  16. complete 10 encounters by fight or neg
  17. pay 600 goods and gain 3000 happiness
  18. recruit 30 current age units
  19. finish 8 hr productions 25 times
  20. complete 12 encounters by fight or neg
  21. buy 20 FP AND defeat very large army
  22. spend 500 FP on GB
  23. 8 hr productions 30 times from same age
  24. complete 14 encounters by fight or neg
  25. pay 800 goods AND defeat very large army
  26. recruit 5 previous age units
  27. 4 hr production in a GOODS building of any age 2 times and win 10 fights without losing
  28. complete 16 encounters by fight or neg
  29. recruit 10 previous age units
  30. 8 hr productions in a goods building of any age 4 times
  31. 24 hr productions 40 times from the same age AND win 15 fights without losing
  32. complete 16 encounters by fight or neg


Historical Allies level up

 

It's not yet out on Beta as it's still not finalized but coming soon.

Players will change the way they interact with heroes as it's kind of clunky right now.

Lower level heroes with have a quest type of mechanic to get levelled up.  As the level increases so does the boost provided by the hero.  

We tried to confirm if increasing the level also increases the rarity because that would be a disaster for event buildings already acquired.  As of Tuesday Feb 3, 2025 the response was, "a qualified no" which means it's still up in the air but as of then no.  So we'll see.

New GE Trials negotiation is completely broken

 


The new Guild Expedition launched on Beta server Jan 28, 2025.  Read about it here.

We've been getting some feedback about how negotiations in the new GE Trials have seen a significant difficulty spike and it's now confirmed.

The first encounter of level 1 on the easiest difficulty level only had a 32% chance of completion as opposed to the 100% currently on live servers.

The above is encounter 28 on trial 1 the easiest difficulty.  So on level 2 there are 8 good variables giving it a completion percentage of 13%.  I don't negotiate and most of us don't that have established cities but there are people that do and if this is the easiest difficulty then that's ridiculous.  

FoE deleting worlds

 As an FYI FoE has been deleting worlds of inactive players.  There are some parameters like city age and diamonds in the account that can prevent deletion but here's what we suggest as this will mostly affect people who have little to no diamonds in their account and have secondary or diamond worlds that they don't visit.

If secondary worlds have not reached High Middle Ages they can be deleted after 30 days of inactivity.

People with Iron Age diamond farms should be aware of this.

Guild Expedition Trials is finally here. It starts on Beta Server on Jan 28, 2025

 

If you've been reading this site over the last two years or Crash Cart's old blog before we took it over we've been talking about GE changes for years and it's finally here.  Well the first part is anyways there's more to come.

To make it easy what used to be known as levels will now be called trials.  Expect to see trials/levels mixed interchangeably for a while as we get used to it.  

The first thing you do as a player is select your difficulty level.  Easier, same as we have now or harder.  The harder it is the better prizes.  Once you select the difficulty level then you cannot change it until the next GE.  Are we really going to call this GET?  So once you lock-in that week you can't change.  That may mean you select the easy one when a rival quest is on especially if there are a lot of negotiations.

The first three levels/trials will be unlocked for all players and have to be completed before opening further levels.  Right now we will have five levels and eventually there will be fifteen levels/trials.

All the levels will be mixed blue and red fighting.  



Level/trial 3 will have the difficulty of what level 5 is right now.  The difficulty is scaled by age and the image at the top of this page shows the recommended fight boosts for that level/trial.

As the level/trial gets higher the rewards are better.  Also the enemy boosts are higher, the negotiation resource costs are higher, the costs to build fortifications increase but the boosts they give increase as well, you get more contribution points and the guild goods to open the levels increase.

For people that negotiate special goods from your age and below will be required.

The fortifications we're familiar with and most of us ignore on GElv5 will now be available from trial two and upwards with some changes.

Eagle Warrior Temple increases attack of red and blue

Jaguar Warrior Temple increases defense of red and blue

Great Warrior Temple increases attack and defense of both red and blue



Twin Serpent Temple switches red to blue or blue to red if you're maxed at one but can continue with the other in an unbalanced city.

Similar to GElv5 not all fortifications are available on all nodes.

We have asked for clarification on this next issue and haven't received a response so I'll lay it out here.

Right now the first guild to complete all encounters of GE wins even if there is a tie for both the existing GE and for the GE Trials.  From what we understand guilds that select the hard mode will have increased guild contribution points.  Right now that doesn't affect ranking as it's the first guild to complete.  But if one guild does all easy mode and the other does all hard mode with much more contribution points then wouldn't it make sense to reward the hard mode guild?  As of right now that won't be happening.

So now the huge question of everyone that is still building their diamond farms.  Will  Fountains of Youth be included in the new GE Trials?  Yes but instead of a FoY and a shrink kit as two items it will now just be a shrunken FoY.

Terrace Farms are getting a silver and golden upgrade and for those of us advocating shrinking existing building and GB's it has begun.  The golden terrace farm has shrunk.

Silver Terrace Farm

  • 4x5 requires road
  • 30% red attack and defense
  • 47% red attack and defense GbG
  • 60% blue attack and defense
  • 102% blue attack and defense GbG
  • +50 QI recharge cycle
  • gives 111 - 1344 pop
  • production building and 24hr production is 90 FP
  • as it cannot be protected by motivation or polish expect snipers to target it


Gold Terrace Farm

  • shrunk to 3x4 still requires road
  • 35% red attack and defense
  • 55% red attack and defense GbG
  • 70% blue attack and defense
  • 120% blue attack and defense GbG
  • +100 QI recharge cycle
  • gives 241 - 2912 pop

  • production building and 24hr production is 110 FP
  • as it cannot be protected by motivation or polish expect snipers to target it


Feathered Serpent Statue is also getting a silver and gold upgrade

Silver Serpent Statue


  • 3x2 requires road
  • 80% red attack and defense
  • gives 5 pop
  • 2400 - 176110 coins
  • 35 FP

Gold Serpent Statue

  • 3x2 requires road
  • 95% red attack and defense
  • gives 5 pop
  • 4800 - 352230  coins
  • 55 FP

Feathered Serpent Fins are getting a silver and gold upgrade

Silver Serpent Fins

  • 2x2 no road required
  • 30% red attack and defense
  • gives 310 - 4370 happiness


Golden Serpent Fins

  • 2x2 no road required

  • 40% red attack and defense
  • gives 350 - 4910 happiness


Feathered Serpent Spikes are getting silver and gold upgrades

Silver Serpent Spikes


  • 2x2 no road required
  • 30% blue attack and defense
  • gives 310 - 4370 happiness


Golden Serpent spikes



  • 2x2 no road required
  • 40% blue attack and defense
  • gives 350 - 4910 happiness


Feathered Serpent Feathers (yes that's the name.  You probably didn't know because nobody puts it in city) well they're getting silver and gold upgrades too and still won't be put in city.

Silver Serpent Feathers

  • 2x2 no road required
  • 50 same age goods
  • gives 310 - 4370 happiness


Golden Serpent Feathers




  • 2x2 no road required
  • 70 same age goods
  • gives 350 - 4910 happiness

The updated sortable spreadsheet that includes all these new buildings is here.
If you go to the value tab instead of the tab that lists them all in alphabetical order you will see just how high this golden terrace farm ranks.

On a per tile including road scale it ranks higher than a lv 100 Centaurus GB and just below a lv2 Glimmdrake Tower.  In other words the terrace farm went from antique dealer trash to very valuable.

Update Jan 26, 2025
Note:  Some changes from the publication of this blog to when the announcement came out and it went live on Beta.

Fountain of youth and shrink kits are still in trials 3-6
Shrunken fountain of youth is in trials 4-6
forgotten temple fragments are in trials 3-6
seems diamonds have been nerfed and so far (again this is all new) only on platform 64
There are 25 trials not 15 as stated above
We're still getting a wild variance of prizes and rewards and we're only at trial 3 so who knows what trial 25 will be like.
After completing trial 3 I was able to get enough fragments to get a forgotten temple in 4 weeks.
We can't get a straight answer on diamonds in anything other than platform 64
Medal cost has not changed
Trial level is player based not guild based.  So when player completes a trial level the next two levels open up.  If that player changes guilds that has no effect on what trial level the player can open next time.  In other words if you guild hop it does not reset.


Wildlife Event buildings are getting a boost. The only question is why ignore alpha feedback and beta world feedback and go live with an underwhelming building?

 Here are the changes.


The Momijidori Shrine (and all previous levels except for lv1 with was slightly nerfed) will get an additional 58 FP.  The random production packs are not changing.  So the daily average with packs is 107 FP.

The blue attack and attack defense for GbG is being increased from 34-55% to 52-73%

If you use our sortable spreadsheet that changes the value from 23.63 to 27.31

That increase now makes it a more valuable building than the Fabled Celtic Goldsmith main prize in the St. Patty's event now on beta.

The Koi Pond is getting 7-18% red attack defense boost but here's the important part.  It's getting a happiness boost of 660 - 16010.  There is still a population cost and the tool tip in the game should show you that but it doesn't.  That changes their value from 9.80 to 15.47

The Jumpin Pumpkin and the Elite Jumpin Pumpkin both have a value of negative one.


The Ascended Koi Pond is getting an additional 16-37% red attack defense and 1320 - 32030 happiness.

Important Note. Claim your extra progress before it expires tomorrow.

 Inno has give extra progress due to the cluster F that was the last QI season.  The thing is you have to claim it!  It is not automatically given to you which means most people will not get it.  Also remember to claim your free chests and use your shards as they expire as well.

Here is the announcement

Update on the recent Quantum Incursions Issue

53e09bc0686b43c700cda90c138042b2Dear Forge Players,

We sincerely apologize for the recent bug that impacted this season of Quantum Incursions, starting from the 10th difficulty onward. 

This issue replaced the Boss Node with a Farming Node, significantly impacting your progress in node rewards and Quantum Pass advancement. We also understand how this has affected your strategies and the outcome of the Championship during this season and recognize the frustration this has brought, especially to our most competitive players.

Given the challenges in predicting outcomes had the bug not occurred, we've decided not to adjust the current ranking, as doing so fairly is not feasible.

To address this issue and make amends, we will compensate all guild members of a guild, where at least one guild member did actions in difficulty 10, 11 or 12 with the following:
  • 200 Fragments for the Golden Neo Colossus Upgrade Kit
  • 5 Quantum Pass steps
Due to the new map layout with the upcoming Championship this issue should not re-occur.

We appreciate your understanding and dedication to the game. Thank you for your continued support.
Your Forge of Empires Team

Sortable spreadsheet with every building in the game including St Patty's day 2025

click here for spreadsheet



This is spreadsheet is accurate as of January 21, 2025 and includes all the new GbG, QI and event buildings in the St. Patrick's Day Event.

As of right now we're listing the buildings that house allies and since the rarity is escalating we're including which ones house allies above the common level.

We're sticking with devalued value of goods and may devalue it further.  

We're sticking with GE specific bonus on par with GbG.  All four of us find GE boosts useless but will wait for the new GE system where we pick difficulty levels to see what changes need to be made in the value sheet.

As always you can download the spreadsheet and just use the first sheet that has the data in alphabetical order and sort by whatever values you feel suits your game.  

One suggestion we're taking seriously is to take GE boosts and divide by 100 and take QI boosts and multiply by 100 to better reflect their values in the game.  The reason that hasn't happened is because we're getting more QI boost buildings and as scarcity decreases so does their value.  Right now three of us can auto battle QI map 8 without adding decorations to our settlement and the other can do map 7.  Some player in our guilds can fight map 9 without decorations.  So when we add decorations our fight boosts are above 1000 so the only limitation in QI is the quantum actions.  So one could argue that the QA boosts are more valuable than the fight boosts.








St Patrick's Event 2025 Beta server

 

Event starts on Beta Jan 21 and runs until Feb 11, 2025

We'll post an update for live server that includes all the quests.

The event mechanics and strategy is the same as always so we're just going to talk about the prizes.

Main building is a nine level Celtic Goldsmith.  That lv9 then makes the silver upgrade which then makes the gold upgrade so we're only listing that building.


Fabled Celtic Goldsmith

  • lv 11
  • 4x5 and requires road
  • houses a rare historical ally
  • 69-111 red defense
  • 22-43 red attack and attack defense for GbG
  • 46-67 blue attack and defense
  • gain 530 - 35240 pop
  • gain 2910 - 70460 happiness
  • gain 3470 - 584990 coin
  • 3 fragments of whispering fields selection kit
  • random production
  • 70% 121 FP
  • 25% 143 FP
  • 5% 231 FP
  • read that as an average of 132 FP




Blueberry Field

  • 3x2 no road required
  • 14-24 blue attack boost
  • 14-24 blue attack and defense GbG
  • 21 FP
  • 9 random next age units
  • Costs 190 - 12810 population




Ascended Blueberry Field

  • 3x2 no road required
  • will decay after 30 days
  • 28-49 blue attack
  • 28-49 blue attack and defense GbG
  • 5 Q units at incursion start
  • 42 FP
  • 18 random next age units
  • Costs 190 - 12810




Whispering Well

  • 3x3 no road required
  • 40 goods your age
  • 40 goods previous age
  • 40 goods next age
  • 80 guild goods
  • Costs 290 - 19220



Ascended Whispering Well

  • 3x3 no road required
  • will decay after 30 days

  • 80 goods your age
  • 80 goods previous age
  • 80 goods next age
  • 160 guild goods
  • gives 4% coin and supply in QI
  • gives 10 Q goods at incursion start
  • Costs 290 - 19220



Shamrock Garden of Luck

gold league reward

this event brings out the whales so best to extend your credit limit and this building is really good

  • 4x5 no road required
  • 222% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 180 FP
  • 20 fragments of Lucky Celtic Goldsmith Golden selection kit



Clover Keep Ruin

lv 1

  • 4x4 no road required
  • 5-8 red and blue attack and defense
  • 14-24  red and blue attack and defense GbG
  • 11-16 red and blue attack and defense GE
  • gives 1770 - 42700 happiness
  • 40 FP
  • 14 fragments of finish special production or finish goods production



lv 2

  • 4x4 no road required
  • 11-16 red and blue attack and defense
  • 28-49 red and blue attack and defense GbG
  • 22-32 red and blue attack and defense GE
  • gives 2530 - 85400 happiness
  • 80 FP
  • 21 fragments of finish special production or finish goods production
  • 20000 quantum coins and supply at incursion start


The Celtic farmstead is getting three new levels.

So you get the original to lv 10 then the three levels after that

Enchanted Celtic Farmstead lv 11

  • 5x6 road required
  • 10% red attack QI
  • 16 - 45% red attack and defense
  • 36 - 65% red attack and defense GbG
  • gives 520 - 34700 pop
  • gives 2150 - 52040 happiness
  • 2010 - 352730 coins
  • 150 guild goods
  • 60 FP
  • 100 goods




Mystic Celtic Farmstead lv 12

  • 5x6 road required
  • 20% red attack QI
  • 26 - 55% red attack and defense
  • 51 80% red attack and defense GbG
  • gives 780 - 52050 pop
  • gives 3230 - 78070 happiness
  • 2510 - 440920 coins
  • 200 guild goods
  • 75 FP
  • 135 goods


Sacred Celtic Farmstead

  • 5x6 road required
  • Historical Allies Common Room
  • 30% red attack QI
  • 36 - 65 % red attack and defense
  • 66 - 95 % red attack and defense GbG
  • gives 1040 - 69400 pop
  • gives 4300 - 104090 happiness
  • 3010 - 529100 coins
  • 250 guild goods
  • 90 FP
  • 170 goods


Two new historical allies

The base stats aren't great but we'll be able to level these two up


Alexander the Great lv 1 Rare

  • 25% red attack
  • 25% red attack GE
  • 25% red attack and defense GbG



Arminius lv1 Rare

  • 25% red attack and defense GbG
  • 25% red defense GbG
  • 25% red attack GbG

So why not just post 50% red attack and defense GbG?  Because as it levels up each of the three stat lines will increase independently from the other ones.

Anniversary 2025 event

 

Coming after the St Patrick's day event.

We'll be getting silver and gold upgrades to our old airship building.

That's why we're releasing this portion of the page to let people know not to sell the Airships to antique dealer.  Everyone should know by now not to sell any event building to AD but consider this a public service announcement.

Wildlife Event on Live servers

For long-time players this event will be very familiar.  

The "Candy Crush" mechanic is the same as previous years with a bit of a twist.  

Event Currencies:

Wildlife Coins earned by daily login, quests, incidents and cash shop.  

Tickets to open boards.  You start with 4 tickets and if there are less than 4 tickets in your ticket bar then you will get a new one every 8 hrs.  Once the ticket bar is full you stop accumulating tickets so don't let it get full.

Pop blocks to move paws down.  Make chests when you pop 5 or more boxes at once.  20 boxes gets you the largest chest so trying to match more than 20 is a waste.  Frankly making chests is itself a waste if there are paws on the board.  The goal is to get as many paws as possible and making chests is just something that happens along the way.  

While tickets are what you use to open boards; the wildlife coins are what you use to buy boosters.

The boosters have reverted back to what they used to be.

  • Hammer-removes 1 block.  Only use to get paws not chests
  • Leafy line- removes an entire horizontal line.  This is great when you have a bunch of prizes one step away from the bottom and none of the neighboring blocks match.
  • Lightning - removes all blocks of a color.  This is primarily used during the Rival quests to make chests of a certain color.

Only buy the larger packs when buying boosts.

Each level gives 25 moves and you can buy 5 more moves.  Don't do this unless you can get 2 or more paws for sure with 5 more moves.

New this year is "Ticket Multiplier"

Inno recognizes that this event is more time demanding than other events so the Ticket Multiplier is their solution.  How does this work?  Well instead of using one ticket to open a board you can use two or three.  You play the board as per normal but you double or triple the prizes and quest line progression.  Essentially the board you play will be doubled or tripled but so will the amount of boosters used.  

The golden ticket is back which allows you to play as many boards as you want in a 5 min time limit.  Some people do really well with this golden ticket and some only do 2-3 boards.  One strategy is to make sure you start a fresh board before the timer runs out.  You can then finish that board at your leisure.  

There will be two rival challenges for this event.  These rival challenges will require you use a lot of tickets so here is a strategy you may want to use.

Do not rush the rush quests.  Only do the rush quests until it gives a ticket as a reward then stop.  When rival starts you can claim that when all the tickets in your bar are gone.  Then continue to do rush quests until you get another ticket prize and stop meaning it is left unclaimed.

Do not claim the tickets earned on the grand prize progress bar until you need them.

You can also prime the boards so when Rivals start you have one board open with 25 moves remaining and three tickets in your ticket bar with the fourth coming in right after Rival starts.  That gives you five tickets  (4 on the board and one open) plus however many you have on the grand prize bar.

Prizes:

Grand Prize is Shika Shrine lv9, silver is Momiji Shrine, gold is Momiji Dori Shrine

For anyone familiar with Kyoto here is a photo.  The building is also spelled incorrectly in game.  Lastly this should have been an autumn building as the fall colors is what brings the tourists in.

at night with the lights in fall


without lights




9 base levels plus silver and golden upgrades for 11 total levels.  The level 9 makes the silver and the silver makes the gold so we're only going to talk about that.



Momijidori Shrine

lv 11

8x3 requires road

  • 56-77% blue attack and attack defense
  • 34-55%  blue attack and attack defense GbG
  • 54-75% blue attack and attack defense GE
  • 720 - 47,650 population
  • 2,950 - 71,460 happiness
  • 3,780 - 270,130 supplies
  • 3 frag of Zen Harmony selection kits

random 1:

  • 10% 508 prev age goods
  • 40% 128 prev age goods
  • 40% 128 next age goods
  • 10% 508 next age goods

random 2:

  • 90% large FP pack
  • 10% 40x large FP pack

Read that as 49 FP/day


Available in Silver Event Pass



Koi Pond production building.  All production times can be sped up with supply boosts

  • 2x3 no road required
  • 7-18% blue attack and defense
  • 10-21% blue attack and defense GbG
  • Costs population 290 - 19,220




Ascended Koi Pond (30 days)

  • 2x3 no road required
  • 12% red attack QI
  • 16-37% blue attack and attack defense
  • 22-43% blue attack and attack defense GbG
  • 4% coin and supply boost
  • 20,000 Quantum coins and supplies at incursion start

  • Costs population 290 - 19,220



Available in Gold event pass:



Usagi Bonbori Gate

  • 3x1 no road required
  • 1-12% red attack GbG
  • 1-12% red attack and attack defense
  • 4-15%  red attack and attack defense GE
  • Costs population 100 - 6,410
  • 3 frag finish goods production

Random Production:

  • 88% 5 goods
  • 11% 50 goods
  • 1% 500 goods


Gold League prize



Inari Grand Shrine

  • 3x5 no road required
  • 90% blue attack and attack defense
  • 120% blue attack and attack defense GbG
  • 25% blue attack and attack defense QI
  • gives 9,930 happiness
  • 105 FP
  • 135 goods
  • 900 guild goods
  • 20 fragments of Momijidori Shrine Golden selection kit


Mountain Reserve gets an upgrade


The 7th level of the base mountain reserve has three options when going level 6-7

Those three options will now have a golden upgrade


Serene Moose Mountain

  • 4x6 requires road
  • 15% red and blue attack for QI
  • 200 QA per recharge
  • 44-104% coin boost
  • 44-107% supply boost
  • gives 830 - 55,520 population
  • gives 3,440 - 83,270 happiness
  • 4,020 - 705,470 coins
  • 3,860 - 275,430 supplies
  • 310-28,690 medals
  • 130 FP
  • 130 goods of your age
  • 130 goods of prev age
  • 260 guild goods


Serene Bear Mountain

  • 4x6 requires road
  • 44-107% blue attack and attack defense
  • 44-107% blue attack and attack defense GbG
  • 15% blue attack and attack defense QI
  • 200 QA per recharge
  • gives 420 - 27,760 population
  • gives 1,720 - 41,630 happiness
  • 30 - 2,870 medals
  • 26 FP
  • 52 goods


Serene Eagle Mountain

  • 44-107% red attack and attack defense
  • 44-107% red attack and attack defense GbG
  • 15%  red attack and attack defense QI
  • 200 QA per recharge
  • gives 420 - 27,760 population
  • gives 1,720 - 41,630 happiness
  • 30 - 2,870 medals
  • 26 FP
  • 52 goods


Eternal Market - Noble Horizon upgrade

  • 6x6 no road required
  • 180% red and blue attack
  • gives 1,600 - 106,770 population
  • 180 FP
  • 180 goods
  • 360 prev age goods

Rush Quests:

  1. gather goods
  2. build 5 decorations your age OR 6 the prev age
  3. pay coins
  4. 1hr productions
  5. gather goods OR donate goods, AND pay supplies
  6. recruit 1 unit of your age OR 2 the prev age, AND gather supplies
  7. defeat units OR solve moderate neg, AND gain happiness
  8. 5 min productions, AND pay coins
  9. 3 culture building your age OR 4 prev age, AND gather supplies
  10.  gather OR donate goods, make people enthusiastic
  11. 2 boosts in tavern OR build 2 production buildings, AND collect 2 incidents
  12. 2 items AD OR solve any quest, AND pay goods
  13. buy 5 FP OR solve moderate neg, AND gather coins
  14. collect 750 tavern silver OR win X battles, AND 4hr productions
  15. defeat small army OR solve moderate neg, AND gain population
  16. recruit units your age OR gather goods
  17. pay supplies AND coins
  18. spend FP AND gather supplies
  19. build production buildings from your age OR prev age, AND 1hr productions
  20. motivate/polish buildings AND pay supplies
  21. pay coins AND gather goods
  22. buy FP OR collect X tavern silver
  23. visit taverns OR collect incidents, AND gather coins
  24. complete x encounters by fighting OR gather goods, AND complete x encounters by neg OR buy FP
  25. collect incidents OR exchange items in AD
  26. solve complex neg OR win x battles, AND pay supplies
  27. recruit units of your age OR age bellow, AND pay coin
  28. build goods building your age OR age bellow
  29. complete x encounters without losing OR solve moderate neg, AND pay coins
  30. exchange x items in AD OR 4 hr productions, AND spend FP....end of rush quests.
  31. win x battles OR solve moderate neg, AND pay supplies
  32. buy FP, AND build culture building(s) from your age or bellow
  33. motivate/polish OR pay goods, AND gather goods
  34. collect incidents OR infiltrate sectors, AND pay supplies
  35. spend FP - might have been another option if you don't want to spend FP but it auto completed while I was using 2.0 thread and didn't see the other option
  36. build goods buildings OR gather goods, AND 15 min productions
  37. recruit units of your age or age bellow, AND gather coins
  38. defeat medium army OR moderate neg
  39. 2 items in AD OR defeat small army, AND build decorations of your age or age bellow
  40. contribute FP to GB OR gain happiness, AND 1 hr productions
  41. collect tavern silver OR solve complex neg, AND gather coins
  42. x productions from your age OR X+ from the age bellow, AND gather goods
  43. pay goods AND 15 min productions
  44. first difficulty in GE OR win 8 battles
  45. collect incidents OR 4 hr productions, AND spend FP
  46. build culture building (s), AND 1 hr productions
  47. 2 boosts in tavern OR win x battles, AND pay coins
  48. acquire 3 sectors OR defeat x units
Daily quests ended with 2+days remaining in event
Changes from Beta to live server:
-Reduction in wildlife coins from quests
-Event pass (don't buy event pass) a step has been added at 450 paws which moved all rewards down
-The Golden Mountain Reserve Selection Kit was moved down one step.  I guess too many people got that for free so a fix was needed

Rival Challenges:  there are two and the quests will be listed after they appear on the Japan server.

Changes in Rivals that we know of already:

- Boosters received as prizes have been reduced.  Coupled with the above reduction in coins they really want you to spend diamonds on boosts.  Confirmed for both rivals.

-The difficulty for both rivals has been increased.  People on Beta should not have completed either of them to make it easy for live server players.

-Fragments for Eternal Market has decreased from 1200 to 1000

Rival Challenge One: From Beta so expect changes

  1. collect 2 paws AND complete 2 encounters in GE by fighting OR neg



Sortable spreadsheet with all event buildings including the Winter Event 2024 and Wildlife Event 2025

 

Link for spreadsheet

Changes for this version is the inclusion of Winter Event 2024 and the buildings currently in Beta for the Wildlife Event 2025

We've also added a column for Historic Allies.  Right now it's just a "y" for yes it houses a historical ally.  It's a placeholder for people to quickly find the buildings that house a historical ally.  

We're thinking of just averaging out the bonus stats for allies and adding that to the building that stores them as that's the point of those buildings.  Right now the value has not been changed to include the ally bonus but future spreadsheets will include that.

We've also reduced the "value" of goods to a ratio of 10:1 of goods:FP.  The reason for this is the introduction of event buildings that produce 100's of goods so they're no longer scarce even in SAT or SASH ages.